update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

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@ -6,6 +6,8 @@ It is a good idea to try to compile, link and run this HelloWorld.cpp program fi
As you can see in \ref{helloworld_includefiles} you can include a convenience header file \path{btBulletDynamicsCommon.h}.
While linking to Bullet Physics make sure the link order is: BulletSoftBody, BulletDynamics, BulletCollision and LinearMath.
\lstinputlisting[caption=HelloWorld.cpp include header, label=helloworld_includefiles,linerange=includes_start-includes_end]{../../examples/HelloWorld/HelloWorld.cpp}
Now we create the dynamics world:
\lstinputlisting[caption=HelloWorld.cpp initialize world, label=stepsimulation,linerange=initialization_start-initialization_end]{../../examples/HelloWorld/HelloWorld.cpp}