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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
24
Engine/lib/bullet/data/tray/tray_textured2.urdf
Normal file
24
Engine/lib/bullet/data/tray/tray_textured2.urdf
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@ -0,0 +1,24 @@
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<robot name="tabletop">
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<link name="base_link">
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value="0"/>
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<inertia ixx="0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="tray_textured2.obj" scale="0.5 0.5 0.5"/>
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</geometry>
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<material name="tray_material">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="tray_textured2.obj" scale="0.5 0.5 0.5"/>
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</geometry>
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</collision>
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</link>
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</robot>
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