update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

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URDF created by Erwin Coumans
Bullet Continuous Collision Detection and Physics Library
http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

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# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2
map_Kd ../checker_grid.jpg

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<?xml version="1.0" ?>
<robot name="urdf_robot">
<link name="base_link">
<contact>
<rolling_friction value="0.001"/>
<spinning_friction value="0.001"/>
</contact>
<inertial>
<origin rpy="0 0 0" xyz="0 0 0"/>
<mass value="0"/>
<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
</inertial>
<visual>
<origin rpy="0 0 0" xyz="0 0 0"/>
<geometry>
<mesh filename="concave_box.obj" scale="1 1 1"/>
</geometry>
<material name="white">
<color rgba="1 1 1 1"/>
</material>
</visual>
<collision>
<origin rpy="0 0 0" xyz="0 0 0"/>
<geometry>
<cdf filename="concave_box.cdf" scale="1 1 1"/>
</geometry>
</collision>
</link>
</robot>

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# Blender MTL File: 'shape_sort.blend'
# Material Count: 1
newmtl Material.002
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.017444 0.640000 0.032216
Ks 0.034126 0.500000 0.031333
Ni 1.000000
d 1.000000
illum 2

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# Blender MTL File: 'shape_sort.blend'
# Material Count: 1
newmtl Material.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.013473 0.018536 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2

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# Blender MTL File: 'shape_sort.blend'
# Material Count: 1
newmtl Material.003
Ns 96.078431
Ka 0.000000 0.000000 0.000000
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Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2

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# Blender MTL File: 'shape_sort.blend'
# Material Count: 2
newmtl Material.004
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Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
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map_Kd E:\develop\bullet3\data\table\table.png
newmtl Material.004_NONE
Ns 96.078431
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Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2