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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -1,4 +1,4 @@
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<?xml version="0.0" ?>
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<?xml version="1.0" ?>
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<robot name="table.urdf">
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<link name="baseLink">
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<contact>
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@ -29,21 +29,21 @@
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<geometry>
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<mesh filename="table.obj" scale="0.1 0.1 0.58"/>
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</geometry>
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<material name="framemat0"/>
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<material name="white"/>
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</visual>
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<visual>
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<origin rpy="0 0 0" xyz="-0.65 0.4 0.29"/>
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<geometry>
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<mesh filename="table.obj" scale="0.1 0.1 0.58"/>
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</geometry>
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<material name="framemat0"/>
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<material name="white"/>
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</visual>
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<visual>
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<origin rpy="0 0 0" xyz="0.65 -0.4 0.29"/>
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<geometry>
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<mesh filename="table.obj" scale="0.1 0.1 0.58"/>
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</geometry>
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<material name="framemat0"/>
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<material name="white"/>
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</visual>
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<visual>
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<origin rpy="0 0 0" xyz="0.65 0.4 0.29"/>
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