update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -1,4 +1,4 @@
<?xml version="0.0" ?>
<?xml version="1.0" ?>
<robot name="table.urdf">
<link name="baseLink">
<contact>
@ -29,21 +29,21 @@
<geometry>
<mesh filename="table.obj" scale="0.1 0.1 0.58"/>
</geometry>
<material name="framemat0"/>
<material name="white"/>
</visual>
<visual>
<origin rpy="0 0 0" xyz="-0.65 0.4 0.29"/>
<geometry>
<mesh filename="table.obj" scale="0.1 0.1 0.58"/>
</geometry>
<material name="framemat0"/>
<material name="white"/>
</visual>
<visual>
<origin rpy="0 0 0" xyz="0.65 -0.4 0.29"/>
<geometry>
<mesh filename="table.obj" scale="0.1 0.1 0.58"/>
</geometry>
<material name="framemat0"/>
<material name="white"/>
</visual>
<visual>
<origin rpy="0 0 0" xyz="0.65 0.4 0.29"/>