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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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c7be48130a
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5986 changed files with 1811270 additions and 453803 deletions
140
Engine/lib/bullet/data/pole.urdf
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140
Engine/lib/bullet/data/pole.urdf
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<?xml version="1.0"?>
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<robot name="physics">
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<link name="slideBar">
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<visual>
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<geometry>
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<box size="30 0.05 0.05"/>
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</geometry>
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<origin xyz="0 0 0"/>
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<material name="green">
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<color rgba="0 0.8 .8 1"/>
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</material>
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</visual>
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<inertial>
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<mass value="0"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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</inertial>
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</link>
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<link name="pole">
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<visual>
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<geometry>
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<box size="0.05 0.05 1.0"/>
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</geometry>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<inertial>
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<origin xyz="0 0 0"/>
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<mass value="10"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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</inertial>
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<collision>
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<geometry>
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<box size="0.05 0.05 1.0"/>
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</geometry>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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</collision>
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</link>
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<joint name="cart_to_pole" type="prismatic">
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<axis xyz="1 0 0"/>
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<origin xyz="0.0 0.0 0.5"/>
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<parent link="slideBar"/>
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<child link="pole"/>
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<limit effort="1000.0" lower="-5" upper="5" velocity="0.5"/>
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</joint>
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<link name="pole2">
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<visual>
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<geometry>
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<box size="0.05 0.05 1.0"/>
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</geometry>
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<origin rpy="0 0 0" xyz="0 0 0.5"/>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<inertial>
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<origin xyz="0 0 0.5"/>
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<mass value="10"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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</inertial>
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<collision>
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<geometry>
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<box size="0.05 0.05 1.0"/>
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</geometry>
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<origin rpy="0 0 0" xyz="0 0 0.5"/>
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</collision>
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</link>
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<joint name="pole_to_pole2" type="continuous">
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<axis xyz="1 0 0"/>
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<origin xyz="0.0 0.0 0.5"/>
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<parent link="pole"/>
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<child link="pole2"/>
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</joint>
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<link name="pole3">
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<visual>
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<geometry>
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<box size="0.05 0.05 1.0"/>
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</geometry>
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<origin rpy="0 0 0" xyz="0 0 0.5"/>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<inertial>
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<origin xyz="0 0 0.5"/>
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<mass value="10"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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</inertial>
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<collision>
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<geometry>
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<box size="0.05 0.05 1.0"/>
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</geometry>
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<origin rpy="0 0 0" xyz="0 0 0.5"/>
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</collision>
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</link>
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<joint name="pole2_to_pole3" type="continuous">
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<axis xyz="0 1 0"/>
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<origin xyz="0.0 0.0 1"/>
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<parent link="pole2"/>
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<child link="pole3"/>
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</joint>
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<link name="endeffector">
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<visual>
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<geometry>
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<box size="0.06 0.06 .06"/>
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</geometry>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<material name="red">
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<color rgba="1 0 0 1"/>
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</material>
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</visual>
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<inertial>
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<origin xyz="0 0 0"/>
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<mass value="10"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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</inertial>
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<collision>
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<geometry>
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<box size="0.06 0.06 .06"/>
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</geometry>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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</collision>
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</link>
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<joint name="pole2_to_endeffector" type="fixed">
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<origin xyz="0.0 0.0 1"/>
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<parent link="pole3"/>
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<child link="endeffector"/>
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</joint>
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</robot>
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