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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -1,4 +1,4 @@
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<?xml version="0.0" ?>
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<?xml version="1.0" ?>
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<robot name="urdf_robot">
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<link name="baseLink">
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<inertial>
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@ -38,7 +38,7 @@
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</geometry>
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</collision>
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</link>
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<joint name="joint_baseLink_childA" type="continuous">
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<joint name="joint_baseLink_childA" type="spherical">
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<parent link="baseLink"/>
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<child link="childA"/>
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<origin xyz="0 0 0"/>
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@ -54,20 +54,21 @@
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<visual>
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<origin rpy="0 0 0" xyz="0 0 -0.36"/>
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<geometry>
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<sphere radius="0.2"/>
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<box size="0.1 0.2 0.3 "/>
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</geometry>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 -0.36"/>
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<geometry>
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<sphere radius="0.2"/>
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<box size="0.1 0.2 0.3 "/>
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</geometry>
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</collision>
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</link>
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<joint name="joint_childA_childB" type="fixed">
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<joint name="joint_childA_childB" type="continuous">
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<parent link="childA"/>
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<child link="childB"/>
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<origin xyz="0 0 -0.2"/>
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<axis xyz="1 0 0"/>
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</joint>
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</robot>
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