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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
29
Engine/lib/bullet/data/block.urdf
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29
Engine/lib/bullet/data/block.urdf
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@ -0,0 +1,29 @@
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<?xml version="1.0"?>
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<robot name="block_2">
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<link name="block_2_base_link">
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<contact>
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<lateral_friction value="1.0"/>
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<spinning_friction value=".001"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value="0.02"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0.0 0.0 0.0"/>
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<geometry>
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<box size="0.10 0.018 0.018"/>
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</geometry>
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<material name="blockmat">
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<color rgba="0.1 0.7 0.1 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0.0 0.0 0.0"/>
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<geometry>
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<box size="0.10 0.018 0.018"/>
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</geometry>
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</collision>
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</link>
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</robot>
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