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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -27,24 +27,26 @@
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#include <CL/cl.h>
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#endif
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class OCLHelper {
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class OCLHelper
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{
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public:
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OCLHelper(void){};
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~OCLHelper(void){};
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bool InitPlatform(const unsigned int platformIndex = 0);
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bool InitDevice(const unsigned int deviceIndex);
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bool GetPlatformsInfo(std::vector<std::string>& info, const std::string& indentation);
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bool GetDevicesInfo(std::vector<std::string>& info, const std::string& indentation);
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cl_platform_id* GetPlatform() { return &m_platform; }
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const cl_platform_id* GetPlatform() const { return &m_platform; }
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cl_device_id* GetDevice() { return &m_device; }
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const cl_device_id* GetDevice() const { return &m_device; }
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OCLHelper(void){};
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~OCLHelper(void){};
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bool InitPlatform(const unsigned int platformIndex = 0);
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bool InitDevice(const unsigned int deviceIndex);
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bool GetPlatformsInfo(std::vector<std::string>& info, const std::string& indentation);
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bool GetDevicesInfo(std::vector<std::string>& info, const std::string& indentation);
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cl_platform_id* GetPlatform() { return &m_platform; }
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const cl_platform_id* GetPlatform() const { return &m_platform; }
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cl_device_id* GetDevice() { return &m_device; }
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const cl_device_id* GetDevice() const { return &m_device; }
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private:
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cl_platform_id m_platform;
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cl_device_id m_device;
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cl_int m_lastError;
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cl_platform_id m_platform;
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cl_device_id m_device;
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cl_int m_lastError;
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};
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#endif // OCL_HELPER_H
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#endif // OCL_HELPER_H
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#endif //OPENCL_FOUND
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#endif //OPENCL_FOUND
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