update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -16,71 +16,65 @@ subject to the following restrictions:
#ifndef BT_BULLET_FILE_H
#define BT_BULLET_FILE_H
#include "bFile.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "bDefines.h"
#include "LinearMath/btSerializer.h"
namespace bParse
{
// ----------------------------------------------------- //
class btBulletFile : public bFile
{
protected:
char* m_DnaCopy;
public:
btAlignedObjectArray<bStructHandle*> m_multiBodies;
namespace bParse {
btAlignedObjectArray<bStructHandle*> m_multiBodyLinkColliders;
// ----------------------------------------------------- //
class btBulletFile : public bFile
{
btAlignedObjectArray<bStructHandle*> m_softBodies;
protected:
char* m_DnaCopy;
public:
btAlignedObjectArray<bStructHandle*> m_rigidBodies;
btAlignedObjectArray<bStructHandle*> m_multiBodies;
btAlignedObjectArray<bStructHandle*> m_collisionObjects;
btAlignedObjectArray<bStructHandle*> m_softBodies;
btAlignedObjectArray<bStructHandle*> m_collisionShapes;
btAlignedObjectArray<bStructHandle*> m_rigidBodies;
btAlignedObjectArray<bStructHandle*> m_constraints;
btAlignedObjectArray<bStructHandle*> m_collisionObjects;
btAlignedObjectArray<bStructHandle*> m_bvhs;
btAlignedObjectArray<bStructHandle*> m_collisionShapes;
btAlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
btAlignedObjectArray<bStructHandle*> m_constraints;
btAlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
btAlignedObjectArray<bStructHandle*> m_bvhs;
btAlignedObjectArray<bStructHandle*> m_contactManifolds;
btAlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
btAlignedObjectArray<char*> m_dataBlocks;
btBulletFile();
btAlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
btBulletFile(const char* fileName);
btAlignedObjectArray<char*> m_dataBlocks;
btBulletFile();
btBulletFile(char* memoryBuffer, int len);
btBulletFile(const char* fileName);
virtual ~btBulletFile();
btBulletFile(char *memoryBuffer, int len);
virtual void addDataBlock(char* dataBlock);
virtual ~btBulletFile();
// experimental
virtual int write(const char* fileName, bool fixupPointers = false);
virtual void addDataBlock(char* dataBlock);
// experimental
virtual int write(const char* fileName, bool fixupPointers=false);
virtual void parse(int verboseMode);
virtual void parse(int verboseMode);
virtual void parseData();
virtual void parseData();
virtual void writeDNA(FILE* fp);
virtual void writeDNA(FILE* fp);
void addStruct(const char* structType,void* data, int len, void* oldPtr, int code);
};
void addStruct(const char* structType, void* data, int len, void* oldPtr, int code);
};
}; // namespace bParse
#endif //BT_BULLET_FILE_H
#endif //BT_BULLET_FILE_H