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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -16,24 +16,25 @@ subject to the following restrictions:
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#ifndef __BCOMMON_H__
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#define __BCOMMON_H__
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#include <assert.h>
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//#include "bLog.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btHashMap.h"
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namespace bParse {
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namespace bParse
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{
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class bMain;
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class bFileData;
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class bFile;
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class bDNA;
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class bMain;
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class bFileData;
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class bFile;
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class bDNA;
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// delete void* undefined
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typedef struct bStructHandle
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{
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int unused;
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} bStructHandle;
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typedef btAlignedObjectArray<bStructHandle*> bListBasePtr;
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typedef btHashMap<btHashPtr, bStructHandle*> bPtrMap;
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} // namespace bParse
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// delete void* undefined
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typedef struct bStructHandle {int unused;}bStructHandle;
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typedef btAlignedObjectArray<bStructHandle*> bListBasePtr;
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typedef btHashMap<btHashPtr, bStructHandle*> bPtrMap;
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}
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#endif//__BCOMMON_H__
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#endif //__BCOMMON_H__
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