update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -16,48 +16,43 @@ subject to the following restrictions:
#ifndef B_BLENDER_FILE_H
#define B_BLENDER_FILE_H
#include "bFile.h"
namespace bParse {
namespace bParse
{
// ----------------------------------------------------- //
class bBlenderFile : public bFile
{
protected:
bMain* mMain;
// ----------------------------------------------------- //
class bBlenderFile : public bFile
bStructHandle* m_glob;
public:
bBlenderFile(const char* fileName);
bBlenderFile(char* memoryBuffer, int len);
virtual ~bBlenderFile();
bMain* getMain();
virtual void addDataBlock(char* dataBlock);
bStructHandle* getFileGlobal()
{
return m_glob;
}
protected:
bMain* mMain;
// experimental
virtual int write(const char* fileName, bool fixupPointers = false);
bStructHandle* m_glob;
virtual void parse(int verboseMode);
public:
virtual void parseData();
bBlenderFile(const char* fileName);
bBlenderFile(char *memoryBuffer, int len);
virtual ~bBlenderFile();
bMain* getMain();
virtual void addDataBlock(char* dataBlock);
bStructHandle* getFileGlobal()
{
return m_glob;
}
// experimental
virtual int write(const char* fileName, bool fixupPointers = false);
virtual void parse(int verboseMode);
virtual void parseData();
virtual void writeDNA(FILE* fp);
};
virtual void writeDNA(FILE* fp);
};
}; // namespace bParse
#endif //B_BLENDER_FILE_H
#endif //B_BLENDER_FILE_H