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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -16,48 +16,43 @@ subject to the following restrictions:
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#ifndef B_BLENDER_FILE_H
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#define B_BLENDER_FILE_H
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#include "bFile.h"
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namespace bParse {
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namespace bParse
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{
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// ----------------------------------------------------- //
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class bBlenderFile : public bFile
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{
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protected:
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bMain* mMain;
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// ----------------------------------------------------- //
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class bBlenderFile : public bFile
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bStructHandle* m_glob;
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public:
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bBlenderFile(const char* fileName);
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bBlenderFile(char* memoryBuffer, int len);
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virtual ~bBlenderFile();
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bMain* getMain();
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virtual void addDataBlock(char* dataBlock);
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bStructHandle* getFileGlobal()
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{
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return m_glob;
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}
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protected:
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bMain* mMain;
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// experimental
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virtual int write(const char* fileName, bool fixupPointers = false);
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bStructHandle* m_glob;
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virtual void parse(int verboseMode);
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public:
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virtual void parseData();
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bBlenderFile(const char* fileName);
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bBlenderFile(char *memoryBuffer, int len);
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virtual ~bBlenderFile();
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bMain* getMain();
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virtual void addDataBlock(char* dataBlock);
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bStructHandle* getFileGlobal()
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{
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return m_glob;
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}
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// experimental
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virtual int write(const char* fileName, bool fixupPointers = false);
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virtual void parse(int verboseMode);
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virtual void parseData();
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virtual void writeDNA(FILE* fp);
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};
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virtual void writeDNA(FILE* fp);
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};
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}; // namespace bParse
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#endif //B_BLENDER_FILE_H
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#endif //B_BLENDER_FILE_H
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