mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 07:34:45 +00:00
update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
parent
c7be48130a
commit
13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions
|
|
@ -4,28 +4,30 @@
|
|||
#include "BulletInverseDynamics/IDConfig.hpp"
|
||||
#include "MultiBodyTreeCreator.hpp"
|
||||
|
||||
namespace btInverseDynamics {
|
||||
namespace btInverseDynamics
|
||||
{
|
||||
/// Generate a random MultiBodyTree with fixed or floating base and fixed, prismatic or revolute
|
||||
/// joints
|
||||
/// Uses a pseudo random number generator seeded from a random device.
|
||||
class RandomTreeCreator : public MultiBodyTreeCreator {
|
||||
class RandomTreeCreator : public MultiBodyTreeCreator
|
||||
{
|
||||
public:
|
||||
/// ctor
|
||||
/// @param max_bodies maximum number of bodies
|
||||
/// @param gravity gravitational acceleration
|
||||
/// @param use_seed if true, seed random number generator
|
||||
RandomTreeCreator(const int max_bodies, bool use_seed=false);
|
||||
~RandomTreeCreator();
|
||||
///\copydoc MultiBodyTreeCreator::getNumBodies
|
||||
int getNumBodies(int* num_bodies) const;
|
||||
///\copydoc MultiBodyTreeCreator::getBody
|
||||
int getBody(const int body_index, int* parent_index, JointType* joint_type,
|
||||
vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion,
|
||||
idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int,
|
||||
void** user_ptr) const;
|
||||
/// ctor
|
||||
/// @param max_bodies maximum number of bodies
|
||||
/// @param gravity gravitational acceleration
|
||||
/// @param use_seed if true, seed random number generator
|
||||
RandomTreeCreator(const int max_bodies, bool use_seed = false);
|
||||
~RandomTreeCreator();
|
||||
///\copydoc MultiBodyTreeCreator::getNumBodies
|
||||
int getNumBodies(int* num_bodies) const;
|
||||
///\copydoc MultiBodyTreeCreator::getBody
|
||||
int getBody(const int body_index, int* parent_index, JointType* joint_type,
|
||||
vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion,
|
||||
idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int,
|
||||
void** user_ptr) const;
|
||||
|
||||
private:
|
||||
int m_num_bodies;
|
||||
int m_num_bodies;
|
||||
};
|
||||
}
|
||||
} // namespace btInverseDynamics
|
||||
#endif // RANDOMTREE_CREATOR_HPP_
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue