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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -1,7 +1,8 @@
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#ifndef ID_RANDOM_UTIL_HPP_
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#define ID_RANDOM_UTIL_HPP_
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#include "BulletInverseDynamics/IDConfig.hpp"
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namespace btInverseDynamics {
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namespace btInverseDynamics
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{
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/// seed random number generator using time()
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void randomInit();
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/// seed random number generator with identical value to get repeatable results
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@ -32,5 +33,5 @@ vec3 randomInertiaPrincipal();
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mat33 randomInertiaMatrix();
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/// generate a random unit vector
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vec3 randomAxis();
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}
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} // namespace btInverseDynamics
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#endif
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