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shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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12 changed files with 180 additions and 198 deletions
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@ -66,7 +66,6 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatGLSL );
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FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureGLSL("Roughest = 1.0"));
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FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatGLSL );
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FEATUREMGR->registerFeature( MFT_GlowMap, new NamedFeatureGLSL( "Glow Map" ) );
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FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureGLSL( "Translucent" ) );
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FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureGLSL( "Translucent ZWrite" ) );
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FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatGLSL );
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