shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)

This commit is contained in:
AzaezelX 2019-11-01 19:29:31 -05:00
parent 2da7bd87de
commit 13f251e83c
12 changed files with 180 additions and 198 deletions

View file

@ -66,7 +66,6 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatGLSL );
FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureGLSL("Roughest = 1.0"));
FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatGLSL );
FEATUREMGR->registerFeature( MFT_GlowMap, new NamedFeatureGLSL( "Glow Map" ) );
FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureGLSL( "Translucent" ) );
FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureGLSL( "Translucent ZWrite" ) );
FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatGLSL );