diff --git a/Engine/source/CMakeLists.txt b/Engine/source/CMakeLists.txt index 17d5f1ba0..df4c43389 100644 --- a/Engine/source/CMakeLists.txt +++ b/Engine/source/CMakeLists.txt @@ -56,8 +56,6 @@ file(GLOB TORQUE_CONSOLE_SOURCES "console/*.cpp") file(GLOB TORQUE_MATH_SOURCES "math/*.cpp" "math/util/*.cpp") # Handle persistence -#addPathRec("${srcDir}/persistence") - file(GLOB TORQUE_PERSISTENCE_SOURCES "persistence/taml/*.cpp" "persistence/taml/binary/*.cpp" "persistence/taml/xml/*.cpp") # Handle Cinterface @@ -164,15 +162,10 @@ set (TORQUE_SOURCE_FILES "main/main.cpp" if (WIN32) set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} WS2_32.LIB windowscodecs.lib) set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_WIN_SOURCES}) - - # If D3D11 is enabled, we need to link to DirectX - if (TORQUE_D3D11) - set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} dxguid.lib) - endif (TORQUE_D3D11) endif (WIN32) if (WIN32 AND TORQUE_D3D11) - set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} WS2_32.LIB) + set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} dxguid.lib) set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_D3D11) endif (WIN32 AND TORQUE_D3D11) @@ -226,8 +219,7 @@ target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES}) target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp") if (WIN32) - # FIXME: Torque is angry about these warnings - set_target_properties(${TORQUE_APP_NAME} PROPERTIES COMPILE_FLAGS "-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS /MP /Zc:wchar_t-") + set_target_properties(${TORQUE_APP_NAME} PROPERTIES COMPILE_FLAGS "-D_CRT_SECURE_NO_WARNINGS /MP /Zc:wchar_t-") endif (WIN32) if (APPLE)