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Ensures that material animation flags are cleared when values are changed so they don't "stick"
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1 changed files with 9 additions and 0 deletions
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@ -790,6 +790,15 @@ DefineEngineMethod(Material, setAnimFlags, void, (S32 id, const char *flags), (0
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//if we're still unset, see if they tried assigning a number
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//if we're still unset, see if they tried assigning a number
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if (object->mAnimFlags[id] == 0)
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if (object->mAnimFlags[id] == 0)
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object->mAnimFlags[id] = dAtoi(flags);
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object->mAnimFlags[id] = dAtoi(flags);
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//if we're *still* unset, make sure we've cleared all cases
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if (object->mAnimFlags[id] == 0)
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{
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object->mScrollOffset[id].set(0.0f, 0.0f);
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object->mRotPos[id] = 0.0f;
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object->mWavePos[id] = 0.0f;
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}
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}
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}
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DefineEngineMethod(Material, getFilename, const char*, (), , "Get filename of material")
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DefineEngineMethod(Material, getFilename, const char*, (), , "Get filename of material")
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