Ensures that material animation flags are cleared when values are changed so they don't "stick"

This commit is contained in:
Areloch 2024-02-04 14:58:26 -06:00
parent ceec0dfb5b
commit 138e426ed1

View file

@ -790,6 +790,15 @@ DefineEngineMethod(Material, setAnimFlags, void, (S32 id, const char *flags), (0
//if we're still unset, see if they tried assigning a number
if (object->mAnimFlags[id] == 0)
object->mAnimFlags[id] = dAtoi(flags);
//if we're *still* unset, make sure we've cleared all cases
if (object->mAnimFlags[id] == 0)
{
object->mScrollOffset[id].set(0.0f, 0.0f);
object->mRotPos[id] = 0.0f;
object->mWavePos[id] = 0.0f;
}
}
DefineEngineMethod(Material, getFilename, const char*, (), , "Get filename of material")