adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples

This commit is contained in:
AzaezelX 2020-06-13 12:08:01 -05:00
parent 341c7eeee1
commit 136bc8874f
2 changed files with 43 additions and 13 deletions

View file

@ -142,6 +142,8 @@ TSStatic::TSStatic()
#ifdef TORQUE_AFX_ENABLED
afxZodiacData::convertGradientRangeFromDegrees(mGradientRange, mGradientRangeUser);
#endif
mAnimOffset = 0.0f;
mAnimSpeed = 1.0f;
mShapeAsset = StringTable->EmptyString();
mShapeAssetId = StringTable->EmptyString();
@ -164,9 +166,17 @@ ImplementEnumType(TSMeshType,
{ TSStatic::VisibleMesh, "Visible Mesh", "Rendered mesh polygons." },
EndImplementEnumType;
FRangeValidator percentValidator(0.0f, 1.0f);
F32 AnimSpeedMax = 4.0f;
FRangeValidator speedValidator(0.0f, AnimSpeedMax);
void TSStatic::initPersistFields()
{
addFieldV("AnimOffset", TypeF32, Offset(mAnimOffset, TSStatic), &percentValidator,
"Percent Animation Offset.");
addFieldV("AnimSpeed", TypeF32, Offset(mAnimSpeed, TSStatic), &speedValidator,
"Percent Animation Speed.");
addGroup("Shape");
addProtectedField("shapeAsset", TypeShapeAssetId, Offset(mShapeAssetId, TSStatic),
@ -454,12 +464,8 @@ bool TSStatic::_createShape()
mShapeInstance = new TSShapeInstance(mShape, isClientObject());
if (isClientObject())
{
mShapeInstance->cloneMaterialList();
}
if (isClientObject())
mShapeInstance->cloneMaterialList();
if (isGhost())
{
// Reapply the current skin
@ -475,8 +481,8 @@ bool TSStatic::_createShape()
if (ambientSeq > -1 && !mAmbientThread)
mAmbientThread = mShapeInstance->addThread();
if (mAmbientThread)
mShapeInstance->setSequence(mAmbientThread, ambientSeq, 0);
if ( mAmbientThread )
mShapeInstance->setSequence(mAmbientThread, ambientSeq, mAnimOffset);
// Resolve CubeReflectorDesc.
if (cubeDescName.isNotEmpty())
@ -720,9 +726,11 @@ void TSStatic::reSkin()
void TSStatic::processTick(const Move* move)
{
if (isServerObject() && mPlayAmbient && mAmbientThread)
mShapeInstance->advanceTime(TickSec, mAmbientThread);
if ( isServerObject() && mPlayAmbient && mAmbientThread )
{
mShapeInstance->setTimeScale(mAmbientThread, mAnimSpeed);
mShapeInstance->advanceTime( TickSec, mAmbientThread );
}
if (isMounted())
{
MatrixF mat(true);
@ -737,8 +745,11 @@ void TSStatic::interpolateTick(F32 delta)
void TSStatic::advanceTime(F32 dt)
{
if (mPlayAmbient && mAmbientThread)
mShapeInstance->advanceTime(dt, mAmbientThread);
if ( mPlayAmbient && mAmbientThread )
{
mShapeInstance->setTimeScale(mAmbientThread, mAnimSpeed);
mShapeInstance->advanceTime( dt, mAmbientThread );
}
if (isMounted())
{
@ -982,6 +993,12 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
stream->write(mForceDetail);
if (stream->writeFlag(mAnimOffset != 0.0f))
stream->writeFloat(mAnimOffset, 7);
if (stream->writeFlag(mAnimSpeed != 1.0f))
stream->writeSignedFloat(mAnimSpeed / AnimSpeedMax, 7);
stream->writeFlag(mPlayAmbient);
}
@ -1094,6 +1111,13 @@ void TSStatic::unpackUpdate(NetConnection* con, BitStream* stream)
stream->read(&mRenderNormalScalar);
stream->read(&mForceDetail);
if (stream->readFlag())
mAnimOffset = stream->readFloat(7);
if (stream->readFlag())
mAnimSpeed = stream->readSignedFloat(7) * AnimSpeedMax;
mPlayAmbient = stream->readFlag();