banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with

This commit is contained in:
Azaezel 2016-09-05 22:16:49 -05:00
parent 8cae1e5dcb
commit 125b7aa636
5 changed files with 5 additions and 3 deletions

View file

@ -55,6 +55,7 @@ singleton PostEffect( GammaPostFX )
texture[0] = "$backBuffer";
texture[1] = $HDRPostFX::colorCorrectionRamp;
targetFormat = getBestHDRFormat();
};
function GammaPostFX::preProcess( %this )

View file

@ -62,6 +62,7 @@ singleton PostEffect( FogPostFx )
renderPriority = 5;
targetFormat = getBestHDRFormat();
isEnabled = true;
};

View file

@ -318,7 +318,7 @@ function HDRPostFX::onDisabled( %this )
GammaPostFX.enable();
// Restore the non-HDR offscreen surface format.
%format = "GFXFormatR8G8B8A8";
%format = getBestHDRFormat();
AL_FormatToken.format = %format;
setReflectFormat( %format );

View file

@ -33,7 +33,7 @@ function initRenderManager()
{
enabled = "false";
format = "GFXFormatR16G16B16A16F";
format = getBestHDRFormat();
depthFormat = "GFXFormatD24S8";
aaLevel = 0; // -1 = match backbuffer