banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with

This commit is contained in:
Azaezel 2016-09-05 22:16:49 -05:00
parent 8cae1e5dcb
commit 125b7aa636
5 changed files with 5 additions and 3 deletions

View file

@ -1320,7 +1320,7 @@ DefineEngineFunction( getBestHDRFormat, GFXFormat, (),,
// Figure out the best HDR format. This is the smallest
// format which supports blending and filtering.
Vector<GFXFormat> formats;
formats.push_back( GFXFormatR10G10B10A2 );
//formats.push_back( GFXFormatR10G10B10A2 ); TODO: replace with SRGB format once DX9 is gone - BJR
formats.push_back( GFXFormatR16G16B16A16F );
formats.push_back( GFXFormatR16G16B16A16 );
GFXFormat format = GFX->selectSupportedFormat( &GFXDefaultRenderTargetProfile,