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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Added anomymous functions as in Konrad Kiss's resource.
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parent
e9308e40ed
commit
1204b81a78
4 changed files with 35 additions and 1 deletions
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@ -468,6 +468,7 @@ bool CodeBlock::compile(const char *codeFileName, StringTableEntry fileName, con
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STEtoCode = compileSTEtoCode;
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gStatementList = NULL;
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gAnonFunctionList = NULL;
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// Set up the parser.
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smCurrentParser = getParserForFile(fileName);
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@ -477,6 +478,14 @@ bool CodeBlock::compile(const char *codeFileName, StringTableEntry fileName, con
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smCurrentParser->setScanBuffer(script, fileName);
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smCurrentParser->restart(NULL);
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smCurrentParser->parse();
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if (gStatementList)
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{
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if (gAnonFunctionList)
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{
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gStatementList->append(gAnonFunctionList);
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}
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}
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if(gSyntaxError)
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{
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@ -599,6 +608,7 @@ const char *CodeBlock::compileExec(StringTableEntry fileName, const char *inStri
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addToCodeList();
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gStatementList = NULL;
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gAnonFunctionList = NULL;
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// Set up the parser.
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smCurrentParser = getParserForFile(fileName);
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@ -608,6 +618,13 @@ const char *CodeBlock::compileExec(StringTableEntry fileName, const char *inStri
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smCurrentParser->setScanBuffer(string, fileName);
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smCurrentParser->restart(NULL);
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smCurrentParser->parse();
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if (gStatementList)
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{
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if (gAnonFunctionList)
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{
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gStatementList->append(gAnonFunctionList);
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}
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}
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if(!gStatementList)
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{
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