mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-22 12:55:34 +00:00
Fix load with DTS shapes introduced with HW skinning changes
This commit is contained in:
parent
26241020ff
commit
12019173af
5 changed files with 85 additions and 18 deletions
|
|
@ -279,6 +279,7 @@ protected:
|
|||
TSVertexBufferHandle mSoftwareVertexBuffer;
|
||||
|
||||
bool mOwnMaterialList; ///< Does this own the material list pointer?
|
||||
bool mUseOwnBuffer; ///< Force using our own copy of the vertex buffer
|
||||
|
||||
bool mAlphaAlways;
|
||||
F32 mAlphaAlwaysValue;
|
||||
|
|
@ -341,6 +342,7 @@ protected:
|
|||
/// an optional feature set.
|
||||
void initMaterialList( const FeatureSet *features = NULL );
|
||||
|
||||
void setUseOwnBuffer();
|
||||
bool ownMaterialList() const { return mOwnMaterialList; }
|
||||
|
||||
/// Get the number of material targets in this shape instance
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue