Fix load with DTS shapes introduced with HW skinning changes

This commit is contained in:
James Urquhart 2016-08-30 19:07:02 +01:00
parent 26241020ff
commit 12019173af
5 changed files with 85 additions and 18 deletions

View file

@ -576,7 +576,12 @@ void TSShape::init()
if (!mesh)
continue;
if (mesh->parentMesh >= 0)
if (mesh->parentMesh >= meshes.size())
{
Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->parentMesh);
}
if (mesh->parentMesh >= 0 && mesh->parentMesh < meshes.size())
{
mesh->parentMeshObject = meshes[mesh->parentMesh];
}
@ -736,7 +741,7 @@ void TSShape::initVertexBufferPointers()
if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
{
U32 boneOffset = 0;
U32 colorOffset = 0;
U32 texCoordOffset = 0;
AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
if (mBasicVertexFormat.boneOffset >= 0)
@ -744,13 +749,13 @@ void TSShape::initVertexBufferPointers()
boneOffset = mBasicVertexFormat.boneOffset;
}
if (mBasicVertexFormat.colorOffset >= 0)
if (mBasicVertexFormat.texCoordOffset >= 0)
{
colorOffset = mBasicVertexFormat.colorOffset;
texCoordOffset = mBasicVertexFormat.texCoordOffset;
}
// Initialize the vertex data
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
mesh->mVertexData.setReady(true);
}
}
@ -856,6 +861,7 @@ void TSShape::initVertexFeatures()
}
// Now we can create the VBO
mShapeVertexData.set(NULL, 0);
U8 *vertexData = (U8*)dMalloc_aligned(destVertex, 16);
U8 *vertexDataPtr = vertexData;
mShapeVertexData.set(vertexData, destVertex);
@ -872,7 +878,7 @@ void TSShape::initVertexFeatures()
continue;
U32 boneOffset = 0;
U32 colorOffset = 0;
U32 texCoordOffset = 0;
AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
if (mBasicVertexFormat.boneOffset >= 0)
@ -880,9 +886,9 @@ void TSShape::initVertexFeatures()
boneOffset = mBasicVertexFormat.boneOffset;
}
if (mBasicVertexFormat.colorOffset >= 0)
if (mBasicVertexFormat.texCoordOffset >= 0)
{
colorOffset = mBasicVertexFormat.colorOffset;
texCoordOffset = mBasicVertexFormat.texCoordOffset;
}
// Dump everything
@ -891,7 +897,14 @@ void TSShape::initVertexFeatures()
AssertFatal(mesh->mVertOffset == vertexDataPtr - vertexData, "vertex offset mismatch");
mesh->mNumVerts = mesh->getNumVerts();
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
// Correct bad meshes
if (mesh->mNumVerts != 0 && mesh->vertsPerFrame > mesh->mNumVerts)
{
Con::warnf("Shape mesh has bad vertsPerFrame (%i, should be <= %i)", mesh->vertsPerFrame, mesh->mNumVerts);
mesh->vertsPerFrame = mesh->mNumVerts;
}
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
mesh->convertToVertexData();
mesh->mVertexData.setReady(true);
@ -1494,7 +1507,7 @@ void TSShape::assembleShape()
}
// read in the meshes (sans skins)...straightforward read one at a time
ptr32 = tsalloc.allocShape32(numMeshes + numSkins*numDetails); // leave room for skins on old shapes
TSMesh **ptrmesh = (TSMesh**)tsalloc.allocShape32((numMeshes + numSkins*numDetails) * (sizeof(TSMesh*) / 4));
S32 curObject = 0; // for tracking skipped meshes
for (i=0; i<numMeshes; i++)
{
@ -1504,10 +1517,9 @@ void TSShape::assembleShape()
// decal mesh deprecated
skip = true;
TSMesh * mesh = TSMesh::assembleMesh(meshType,skip);
if (ptr32)
if (ptrmesh)
{
ptr32[i] = skip ? 0 : (intptr_t)mesh; // @todo 64bit
meshes.push_back(skip ? 0 : mesh);
ptrmesh[i] = skip ? 0 : mesh;
}
// fill in location of verts, tverts, and normals for detail levels
@ -1536,6 +1548,7 @@ void TSShape::assembleShape()
}
}
}
meshes.set(ptrmesh, numMeshes);
tsalloc.checkGuard();