Overhauled keybind remap part of options menu

Fix audio options menu so it correctly save and applies settings
This commit is contained in:
Areloch 2020-06-01 03:55:25 -05:00
parent 69089e1ee2
commit 11f0ec2c0f
13 changed files with 1230 additions and 662 deletions

View file

@ -1,179 +1,12 @@
// =============================================================================
// KEYBINDS MENU
// =============================================================================
$RemapCount = 0;
$RemapName[$RemapCount] = "Forward";
$RemapCmd[$RemapCount] = "moveforward";
$RemapGroup[$RemapCount] = "Movement";
$RemapCount++;
$RemapName[$RemapCount] = "Backward";
$RemapCmd[$RemapCount] = "movebackward";
$RemapGroup[$RemapCount] = "Movement";
$RemapCount++;
$RemapName[$RemapCount] = "Strafe Left";
$RemapCmd[$RemapCount] = "moveleft";
$RemapGroup[$RemapCount] = "Movement";
$RemapCount++;
$RemapName[$RemapCount] = "Strafe Right";
$RemapCmd[$RemapCount] = "moveright";
$RemapGroup[$RemapCount] = "Movement";
$RemapCount++;
$RemapName[$RemapCount] = "Jump";
$RemapCmd[$RemapCount] = "jump";
$RemapGroup[$RemapCount] = "Movement";
$RemapCount++;
$RemapName[$RemapCount] = "Fire Weapon";
$RemapCmd[$RemapCount] = "mouseFire";
$RemapGroup[$RemapCount] = "Combat";
$RemapCount++;
$RemapName[$RemapCount] = "Adjust Zoom";
$RemapCmd[$RemapCount] = "setZoomFov";
$RemapGroup[$RemapCount] = "Combat";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Zoom";
$RemapCmd[$RemapCount] = "toggleZoom";
$RemapGroup[$RemapCount] = "Combat";
$RemapCount++;
$RemapName[$RemapCount] = "Free Look";
$RemapCmd[$RemapCount] = "toggleFreeLook";
$RemapGroup[$RemapCount] = "Miscellaneous";
$RemapCount++;
$RemapName[$RemapCount] = "Switch 1st/3rd";
$RemapCmd[$RemapCount] = "toggleFirstPerson";
$RemapGroup[$RemapCount] = "Miscellaneous";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Camera";
$RemapCmd[$RemapCount] = "toggleCamera";
$RemapGroup[$RemapCount] = "Miscellaneous";
$RemapCount++;
function ControlsMenu::loadSettings(%this)
{
/*ControlSetList.clear();
ControlSetList.add( "Movement", "Movement" );
ControlSetList.add( "Combat", "Combat" );
ControlSetList.add( "Miscellaneous", "Miscellaneous" );*/
//ControlSetList.setSelected( "Movement", false );
OptionsSettingStack.clear();
loadGroupKeybinds("Movement");
//ControlsMenuOptionsArray.refresh();
}
function ControlSetList::onSelect( %this, %id, %text )
{
ControlsMenuOptionsArray.clear();
if(%text $= "Movement")
loadGroupKeybinds("Movement");
else if(%text $= "Combat")
loadGroupKeybinds("Combat");
else if(%text $= "Miscellaneous")
loadGroupKeybinds("Miscellaneous");
//ControlsMenuOptionsArray.refresh();
}
function ControlsMenuOKButton::onClick(%this)
{
// write out the control config into the keybinds.cs file
%prefPath = getPrefpath();
moveMap.save( %prefPath @ "/keybinds.cs" );
OptionsMenu.backOut();
}
function ControlsMenuDefaultsButton::onClick(%this)
{
//For this to work with module-style, we have to figure that somewhere, we'll set where our default keybind script is at.
//This can be hardcoded in your actual project.
exec($KeybindPath);
ControlsMenu.reload();
}
function loadGroupKeybinds(%keybindGroup)
{
%optionIndex = 0;
for(%i=0; %i < $RemapCount; %i++)
{
//find and add all the keybinds for the particular group we're looking at
if($RemapGroup[%i] $= %keybindGroup)
{
%temp = getKeybindString(%i);
%option = addKeybindOption();
%option-->nameText.setText($RemapName[%i]);
%option-->rebindButton.setText(%temp);
%option-->rebindButton.keybindIndex = %i;
%option-->rebindButton.optionIndex = %optionIndex;
%optionIndex++;
}
}
}
function addKeybindOption()
{
%tamlReader = new Taml();
%controlOption = %tamlReader.read("data/ui/guis/controlsMenuSetting.taml");
%controlOption.extent.x = OptionsSettingStack.extent.x;
OptionsSettingStack.add(%controlOption);
return %graphicsOption;
}
function getKeybindString(%index )
{
%name = $RemapName[%index];
%cmd = $RemapCmd[%index];
%temp = moveMap.getBinding( %cmd );
if ( %temp $= "" )
return %name TAB "";
%mapString = "";
%count = getFieldCount( %temp );
for ( %i = 0; %i < %count; %i += 2 )
{
%device = getField( %temp, %i + 0 );
%object = getField( %temp, %i + 1 );
%displayName = getMapDisplayName( %device, %object );
if(%displayName !$= "")
{
%tmpMapString = getMapDisplayName( %device, %object );
if(%mapString $= "")
{
%mapString = %tmpMapString;
}
else
{
if ( %tmpMapString !$= "")
{
%mapString = %mapString @ ", " @ %tmpMapString;
}
}
}
}
return %mapString;
}
function ControlsMenu::redoMapping( %device, %action, %cmd, %oldIndex, %newIndex )
{
//%actionMap.bind( %device, %action, $RemapCmd[%newIndex] );
moveMap.bind( %device, %action, %cmd );
%remapList = %this-->OptRemapList;
%remapList.setRowById( %oldIndex, buildFullMapString( %oldIndex ) );
%remapList.setRowById( %newIndex, buildFullMapString( %newIndex ) );
//exec($KeybindPath);
//ControlsMenu.reload();
}
function getMapDisplayName( %device, %action )
@ -231,16 +64,41 @@ function getMapDisplayName( %device, %action )
error( "Unsupported Joystick input object passed to getDisplayMapName!" );
}
}
else if ( strstr( %device, "gamepad" ) != -1 )
{
return %action;
%pos = strstr( %action, "button" );
if ( %pos != -1 )
{
%mods = getSubStr( %action, 0, %pos );
%object = getSubStr( %action, %pos, 1000 );
%instance = getSubStr( %object, strlen( "button" ), 1000 );
return( %mods @ "joystick" @ ( %instance + 1 ) );
}
else
{
%pos = strstr( %action, "thumb" );
if ( %pos != -1 )
{
//%instance = getSubStr( %action, strlen( "thumb" ), 1000 );
//return( "thumb" @ ( %instance + 1 ) );
return %action;
}
else
error( "Unsupported gamepad input object passed to getDisplayMapName!" );
}
}
return( "" );
}
function ControlsMenu::buildFullMapString( %this, %index )
function buildFullMapString( %index, %actionMap, %deviceType )
{
%name = $RemapName[%index];
%cmd = $RemapCmd[%index];
%temp = moveMap.getBinding( %cmd );
%temp = %actionMap.getBinding( %cmd );
if ( %temp $= "" )
return %name TAB "";
@ -250,34 +108,88 @@ function ControlsMenu::buildFullMapString( %this, %index )
for ( %i = 0; %i < %count; %i += 2 )
{
if ( %mapString !$= "" )
%mapString = %mapString @ ", ";
continue;
//%mapString = %mapString @ ", ";
%device = getField( %temp, %i + 0 );
%object = getField( %temp, %i + 1 );
%mapString = %mapString @ %this.getMapDisplayName( %device, %object );
if(%deviceType !$= "" && !startsWith(%device, %deviceType))
continue;
%mapString = %mapString @ getMapDisplayName( %device, %object );
}
return %name TAB %mapString;
}
function ControlsMenu::fillRemapList( %this )
function fillRemapList()
{
%remapList = %this-->OptRemapList;
%device = $remapListDevice;
%remapList.clear();
OptionsMenuSettingsList.clearRows();
//build out our list of action maps
%actionMapCount = ActionMapGroup.getCount();
%actionMapList = "";
for(%i=0; %i < %actionMapCount; %i++)
{
%actionMap = ActionMapGroup.getObject(%i);
if(%actionMap == GlobalActionMap.getId())
continue;
%actionMapName = %actionMap.humanReadableName $= "" ? %actionMap.getName() : %actionMap.humanReadableName;
if(%actionMapList $= "")
%actionMapList = %actionMapName;
else
%actionMapList = %actionMapList TAB %actionMapName;
}
//If we didn't find any valid actionMaps, then just exit out
if(%actionMapList $= "")
return;
if($activeRemapControlSet $= "")
$activeRemapControlSet = getField(%actionMapList, 0);
OptionsMenuSettingsList.addOptionRow("Control Set", %actionMapList, false, "controlSetChanged", -1, -30, true, "Which keybind control set to edit", $activeRemapControlSet);
for ( %i = 0; %i < $RemapCount; %i++ )
%remapList.addRow( %i, %this.buildFullMapString( %i ) );
{
if(%device !$= "" && %device !$= $RemapDevice[%i])
continue;
%actionMapName = $RemapActionMap[%i].humanReadableName $= "" ? $RemapActionMap[%i].getName() : $RemapActionMap[%i].humanReadableName;
if($activeRemapControlSet !$= %actionMapName)
continue;
%keyMap = buildFullMapString( %i, $RemapActionMap[%i], %device );
%description = $RemapDescription[%i];
OptionsMenuSettingsList.addKeybindRow(getField(%keyMap, 0), getButtonBitmap(%device, getField(%keyMap, 1)), "doKeyRemap", -1, -15, true, %description);
}
OptionsMenuSettingsList.refresh();
//OptionsMenu.addRow( %i, %this.buildFullMapString( %i ) );
}
function ControlsMenu::doRemap( %this )
function controlSetChanged()
{
%remapList = %this-->OptRemapList;
%selId = %remapList.getSelectedId();
%name = $RemapName[%selId];
$activeRemapControlSet = OptionsMenuSettingsList.getCurrentOption(0);
fillRemapList();
}
function doKeyRemap( %rowIndex )
{
%rowIndex--; //Offset the rowIndex to account for controlset option
%name = $RemapName[%rowIndex];
RemapDlg-->OptRemapText.setValue( "Re-bind \"" @ %name @ "\" to..." );
OptRemapInputCtrl.index = %selId;
OptRemapInputCtrl.index = %rowIndex;
Canvas.pushDialog( RemapDlg );
}
@ -309,24 +221,27 @@ function OptRemapInputCtrl::onInputEvent( %this, %device, %action )
%cmd = $RemapCmd[%this.index];
%name = $RemapName[%this.index];
%actionMap = $RemapActionMap[%this.index];
// Grab the friendly display name for this action
// which we'll use when prompting the user below.
%mapName = ControlsMenu.getMapDisplayName( %device, %action );
%mapName = getMapDisplayName( %device, %action );
// Get the current command this action is mapped to.
%prevMap = moveMap.getCommand( %device, %action );
%prevMap = %actionMap.getCommand( %device, %action );
//TODO: clear all existant keybinds to a command and then bind it so we only have a single one at all times
unbindExtraActions( %cmd, %actionMap, 0 );
unbindExtraActions( %cmd, %actionMap, 1 );
// If nothing was mapped to the previous command
// mapping then it's easy... just bind it.
if ( %prevMap $= "" )
{
ControlsMenu.unbindExtraActions( %cmd, 1 );
moveMap.bind( %device, %action, %cmd );
//unbindExtraActions( %cmd, %actionMap, 1 );
%actionMap.bind( %device, %action, %cmd );
//ControlsMenu.reload();
%newCommands = getField(ControlsMenu.buildFullMapString( %this.index ), 1);
ControlsMenuOptionsArray.getObject(%this.optionIndex)-->rebindButton.setText(%newCommands);
fillRemapList();
return;
}
@ -335,17 +250,15 @@ function OptRemapInputCtrl::onInputEvent( %this, %device, %action )
// was already assigned.
if ( %prevMap $= %cmd )
{
ControlsMenu.unbindExtraActions( %cmd, 0 );
moveMap.bind( %device, %action, %cmd );
//unbindExtraActions( %cmd, %actionMap, 0 );
%actionMap.bind( %device, %action, %cmd );
//ControlsMenu.reload();
%newCommands = getField(ControlsMenu.buildFullMapString( %this.index ), 1);
ControlsMenuOptionsArray.getObject(%this.optionIndex)-->rebindButton.setText(%newCommands);
fillRemapList();
return;
}
// Look for the index of the previous mapping.
%prevMapIndex = ControlsMenu.findRemapCmdIndex( %prevMap );
%prevMapIndex = findRemapCmdIndex( %prevMap );
// If we get a negative index then the previous
// mapping was to an item that isn't included in
@ -357,7 +270,7 @@ function OptRemapInputCtrl::onInputEvent( %this, %device, %action )
}
// Setup the forced remapping callback command.
%callback = "redoMapping(" @ %device @ ", \"" @ %action @ "\", \"" @
%callback = "redoMapping(" @ %device @ ", " @ %actionMap @ ", \"" @ %action @ "\", \"" @
%cmd @ "\", " @ %prevMapIndex @ ", " @ %this.index @ ");";
// Warn that we're about to remove the old mapping and
@ -367,7 +280,7 @@ function OptRemapInputCtrl::onInputEvent( %this, %device, %action )
RemapConfirmationText.setText("\"" @ %mapName @ "\" is already bound to \""
@ %prevCmdName @ "\"! Do you wish to replace this mapping?");
RemapConfirmationYesButton.command = "ControlsMenu.redoMapping(" @ %device @ ", \"" @ %action @ "\", \"" @
RemapConfirmationYesButton.command = "redoMapping(" @ %device @ ", " @ %actionMap @ ", \"" @ %action @ "\", \"" @
%cmd @ "\", " @ %prevMapIndex @ ", " @ %this.index @ "); Canvas.popDialog();";
RemapConfirmationNoButton.command = "Canvas.popDialog();";
@ -377,7 +290,7 @@ function OptRemapInputCtrl::onInputEvent( %this, %device, %action )
%callback, "" );*/
}
function ControlsMenu::findRemapCmdIndex( %this, %command )
function findRemapCmdIndex( %command )
{
for ( %i = 0; %i < $RemapCount; %i++ )
{
@ -388,10 +301,10 @@ function ControlsMenu::findRemapCmdIndex( %this, %command )
}
/// This unbinds actions beyond %count associated to the
/// particular moveMap %commmand.
function ControlsMenu::unbindExtraActions( %this, %command, %count )
/// particular actionMap %commmand.
function unbindExtraActions( %command, %actionMap, %count )
{
%temp = moveMap.getBinding( %command );
%temp = %actionMap.getBinding( %command );
if ( %temp $= "" )
return;
@ -401,18 +314,14 @@ function ControlsMenu::unbindExtraActions( %this, %command, %count )
%device = getField( %temp, %i + 0 );
%action = getField( %temp, %i + 1 );
moveMap.unbind( %device, %action );
%actionMap.unbind( %device, %action );
}
}
function ControlsMenu::redoMapping( %this, %device, %action, %cmd, %oldIndex, %newIndex )
function redoMapping( %device, %actionMap, %action, %cmd, %oldIndex, %newIndex )
{
//%actionMap.bind( %device, %action, $RemapCmd[%newIndex] );
moveMap.bind( %device, %action, %cmd );
%actionMap.bind( %device, %action, %cmd );
%remapList = %this-->OptRemapList;
%remapList.setRowById( %oldIndex, %this.buildFullMapString( %oldIndex ) );
%remapList.setRowById( %newIndex, %this.buildFullMapString( %newIndex ) );
%this.changeSettingsPage();
fillRemapList();
}