ogl device buffer creation

now ogl mirrors dx side with ubo creation and clearing pushed up to the device level.
This commit is contained in:
marauder2k7 2024-03-14 14:23:08 +00:00
parent 1e8841e6b5
commit 11d8604d8e
5 changed files with 52 additions and 17 deletions

View file

@ -434,30 +434,27 @@ void GFXGLShaderConstBuffer::activate(GFXGLShaderConstBuffer* prevShaderBuffer)
mWasLost = false;
}
void GFXGLShaderConstBuffer::addBuffer(S32 bufBindingPoint, U32 size)
void GFXGLShaderConstBuffer::addBuffer(const GFXShaderConstDesc desc)
{
// if this is the global buffer set it to the highest.
if (bufBindingPoint == -1)
if (desc.bindPoint == -1)
{
// we dont create a bufferhandle for this one.
U8* buf = new U8[size];
dMemset(buf, 0, size);
U8* buf = new U8[desc.size];
dMemset(buf, 0, desc.size);
mBufferMap[-1].data = buf;
mBufferMap[-1].size = size;
mBufferMap[-1].size = desc.size;
mBufferMap[-1].isDirty = true;
}
else
{
U8* buf = new U8[size];
dMemset(buf, 0, size);
mBufferMap[bufBindingPoint].data = buf;
mBufferMap[bufBindingPoint].size = size;
mBufferMap[bufBindingPoint].isDirty = true;
U8* buf = new U8[desc.size];
dMemset(buf, 0, desc.size);
mBufferMap[desc.bindPoint].data = buf;
mBufferMap[desc.bindPoint].size = desc.size;
mBufferMap[desc.bindPoint].isDirty = true;
GLuint uboHandle;
glGenBuffers(1, &uboHandle);
mBufferMap[bufBindingPoint].bufHandle = uboHandle;
mBufferMap[desc.bindPoint].bufHandle = GFXGL->getDeviceBuffer(desc);
}
}
@ -478,7 +475,7 @@ void GFXGLShaderConstBuffer::onShaderReload(GFXGLShader* shader)
for (GFXGLShader::BufferMap::Iterator i = shader->mBuffers.begin(); i != shader->mBuffers.end(); ++i)
{
// add our buffer descriptions to the full const buffer.
this->addBuffer(i->value.bindPoint, i->value.size);
this->addBuffer(i->value);
}
mWasLost = true;
@ -1161,7 +1158,7 @@ GFXShaderConstBufferRef GFXGLShader::allocConstBuffer()
for (BufferMap::Iterator i = mBuffers.begin(); i != mBuffers.end(); ++i)
{
// add our buffer descriptions to the full const buffer.
buffer->addBuffer(i->value.bindPoint, i->value.size);
buffer->addBuffer(i->value);
}
buffer->registerResourceWithDevice(getOwningDevice());