ogl device buffer creation

now ogl mirrors dx side with ubo creation and clearing pushed up to the device level.
This commit is contained in:
marauder2k7 2024-03-14 14:23:08 +00:00
parent 1e8841e6b5
commit 11d8604d8e
5 changed files with 52 additions and 17 deletions

View file

@ -47,6 +47,7 @@ class GFXGLShaderConstBuffer;
class GFXGLDevice : public GFXDevice
{
public:
struct GLCapabilities
{
@ -60,6 +61,11 @@ public:
};
GLCapabilities mCapabilities;
// UBO map
typedef Map<String, GLuint> DeviceBufferMap;
// grab device buffer.
GLuint getDeviceBuffer(const GFXShaderConstDesc desc);
void zombify();
void resurrect();
GFXGLDevice(U32 adapterIndex);
@ -202,6 +208,8 @@ protected:
virtual void setVertexStream( U32 stream, GFXVertexBuffer *buffer );
virtual void setVertexStreamFrequency( U32 stream, U32 frequency );
StrongRefPtr<GFXGLShaderConstBuffer> mCurrentConstBuffer;
DeviceBufferMap mDeviceBufferMap;
private:
typedef GFXDevice Parent;