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ogl device buffer creation
now ogl mirrors dx side with ubo creation and clearing pushed up to the device level.
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1e8841e6b5
commit
11d8604d8e
5 changed files with 52 additions and 17 deletions
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@ -47,6 +47,7 @@ class GFXGLShaderConstBuffer;
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class GFXGLDevice : public GFXDevice
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{
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public:
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struct GLCapabilities
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{
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@ -60,6 +61,11 @@ public:
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};
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GLCapabilities mCapabilities;
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// UBO map
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typedef Map<String, GLuint> DeviceBufferMap;
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// grab device buffer.
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GLuint getDeviceBuffer(const GFXShaderConstDesc desc);
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void zombify();
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void resurrect();
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GFXGLDevice(U32 adapterIndex);
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@ -202,6 +208,8 @@ protected:
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virtual void setVertexStream( U32 stream, GFXVertexBuffer *buffer );
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virtual void setVertexStreamFrequency( U32 stream, U32 frequency );
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StrongRefPtr<GFXGLShaderConstBuffer> mCurrentConstBuffer;
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DeviceBufferMap mDeviceBufferMap;
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private:
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typedef GFXDevice Parent;
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