Basic fix for reflections in both stereo rendering modes

This commit is contained in:
James Urquhart 2016-06-08 22:50:10 +01:00
parent fa7697b13e
commit 1198932e87
6 changed files with 150 additions and 155 deletions

View file

@ -123,7 +123,7 @@ public:
GuiTSCtrl();
void onPreRender();
void _internalRender(RectI viewport, Frustum &frustum);
void _internalRender(RectI guiViewport, RectI renderViewport, Frustum &frustum);
void onRender(Point2I offset, const RectI &updateRect);
virtual bool processCameraQuery(CameraQuery *query);