mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Basic fix for reflections in both stereo rendering modes
This commit is contained in:
parent
fa7697b13e
commit
1198932e87
6 changed files with 150 additions and 155 deletions
|
|
@ -123,7 +123,7 @@ public:
|
|||
GuiTSCtrl();
|
||||
|
||||
void onPreRender();
|
||||
void _internalRender(RectI viewport, Frustum &frustum);
|
||||
void _internalRender(RectI guiViewport, RectI renderViewport, Frustum &frustum);
|
||||
void onRender(Point2I offset, const RectI &updateRect);
|
||||
virtual bool processCameraQuery(CameraQuery *query);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue