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https://github.com/TorqueGameEngines/Torque3D.git
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Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
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40 changed files with 59 additions and 59 deletions
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@ -677,7 +677,7 @@ DefineEngineMethod( GuiListBoxCtrl, setItemColor, void, (S32 index, ColorF color
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object->setItemColor( index, color );
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}
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void GuiListBoxCtrl::setItemColor( S32 index, ColorF color )
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void GuiListBoxCtrl::setItemColor(S32 index, const ColorF& color)
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{
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if ((index >= mItems.size()) || index < 0)
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{
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@ -1090,7 +1090,7 @@ void GuiListBoxCtrl::onRender( Point2I offset, const RectI &updateRect )
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GFX->setClipRect( oldClipRect );
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}
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void GuiListBoxCtrl::onRenderItem( RectI itemRect, LBItem *item )
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void GuiListBoxCtrl::onRenderItem(const RectI& itemRect, LBItem *item)
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{
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if( item->isSelected )
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GFX->getDrawUtil()->drawRectFill( itemRect, mProfile->mFillColorSEL );
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