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Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
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40 changed files with 59 additions and 59 deletions
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@ -84,7 +84,7 @@ public:
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virtual inline Point2I getSplitPoint() { return mSplitPoint; };
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/// The Splitters entire Client Rectangle, this takes into account padding of this control
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virtual inline RectI getSplitRect() { return mSplitRect; };
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virtual void solvePanelConstraints( Point2I newDragPos, GuiContainer * firstPanel, GuiContainer * secondPanel, RectI clientRect );
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virtual void solvePanelConstraints(Point2I newDragPos, GuiContainer * firstPanel, GuiContainer * secondPanel, const RectI& clientRect);
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virtual Point2I getMinExtent() const;
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protected:
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