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Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
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40 changed files with 59 additions and 59 deletions
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@ -100,7 +100,7 @@ class GuiMeshRoadEditorCtrl : public EditTSCtrl
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void setNodeDepth( F32 depth );
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Point3F getNodePosition();
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void setNodePosition( Point3F pos );
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void setNodePosition(const Point3F& pos);
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VectorF getNodeNormal();
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void setNodeNormal( const VectorF &normal );
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