Issue found with PVS-Studio:

A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
This commit is contained in:
Areloch 2015-07-16 22:02:18 -05:00
parent ec63398042
commit 11398bb04e
40 changed files with 59 additions and 59 deletions

View file

@ -684,7 +684,7 @@ public:
void getEyeBaseTransform(MatrixF* mat, bool includeBank);
void getRenderEyeTransform(MatrixF* mat);
void getRenderEyeBaseTransform(MatrixF* mat, bool includeBank);
virtual DisplayPose calcCameraDeltaPose(GameConnection *con, DisplayPose inPose);
virtual DisplayPose calcCameraDeltaPose(GameConnection *con, const DisplayPose& inPose);
void getCameraParameters(F32 *min, F32 *max, Point3F *offset, MatrixF *rot);
void getMuzzleTransform(U32 imageSlot,MatrixF* mat);
void getRenderMuzzleTransform(U32 imageSlot,MatrixF* mat);