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Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
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40 changed files with 59 additions and 59 deletions
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@ -5586,7 +5586,7 @@ void Player::getMuzzleTransform(U32 imageSlot,MatrixF* mat)
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*mat = nmat;
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}
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DisplayPose Player::calcCameraDeltaPose(GameConnection *con, DisplayPose inPose)
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DisplayPose Player::calcCameraDeltaPose(GameConnection *con, const DisplayPose& inPose)
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{
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// NOTE: this is intended to be similar to updateMove
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DisplayPose outPose;
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