From 112dafd8a82bb4485a0dd0a6668e30da9676467f Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Sat, 9 Oct 2021 11:31:26 -0500 Subject: [PATCH] remove basiconly from decals and decal roads. seems we fixed the bit that was causing that to not render --- .../game/core/rendering/scripts/renderManager.tscript | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/BaseGame/game/core/rendering/scripts/renderManager.tscript b/Templates/BaseGame/game/core/rendering/scripts/renderManager.tscript index 1eefa6cf5..8c024c222 100644 --- a/Templates/BaseGame/game/core/rendering/scripts/renderManager.tscript +++ b/Templates/BaseGame/game/core/rendering/scripts/renderManager.tscript @@ -59,8 +59,8 @@ function initRenderManager() DiffuseRenderPassManager.addManager( new RenderObjectMgr(ObjectBin) { bintype = "Object"; renderOrder = 0.6; processAddOrder = 0.6; } ); DiffuseRenderPassManager.addManager( new RenderObjectMgr(ShadowBin) { bintype = "Shadow"; renderOrder = 0.7; processAddOrder = 0.7; } ); - DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalRoadBin) { bintype = "DecalRoad"; renderOrder = 0.8; processAddOrder = 0.8; basicOnly = true;} ); - DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalBin) { bintype = "Decal"; renderOrder = 0.81; processAddOrder = 0.81; basicOnly = true;} ); + DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalRoadBin) { bintype = "DecalRoad"; renderOrder = 0.8; processAddOrder = 0.8; } ); + DiffuseRenderPassManager.addManager( new RenderMeshMgr(DecalBin) { bintype = "Decal"; renderOrder = 0.81; processAddOrder = 0.81;} ); DiffuseRenderPassManager.addManager( new RenderOcclusionMgr(OccluderBin){ bintype = "Occluder"; renderOrder = 0.9; processAddOrder = 0.9; } ); // Render the sky last