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https://github.com/TorqueGameEngines/Torque3D.git
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Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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commit
10cb6ab9c4
893 changed files with 44063 additions and 6437 deletions
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@ -606,8 +606,6 @@ bool DDSFile::read(Stream &s, U32 dropMipCount)
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mPitchOrLinearSize = getSurfaceSize( dropMipCount );
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else if ( mFlags.test( PitchSizeFlag ) )
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mPitchOrLinearSize = getSurfacePitch( dropMipCount );
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else
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mPitchOrLinearSize = mPitchOrLinearSize; // Do nothing?
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// Now fix up the rest of the
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mMipMapCount = getMax( (U32)1, mMipMapCount - dropMipCount );
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@ -326,7 +326,7 @@ void GBitmap::allocateBitmap(const U32 in_width, const U32 in_height, const bool
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mNumMipLevels++;
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allocPixels += currWidth * currHeight * mBytesPerPixel;
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} while (currWidth != 1 || currHeight != 1);
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} while (currWidth != 1 && currHeight != 1);
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}
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AssertFatal(mNumMipLevels <= c_maxMipLevels, "GBitmap::allocateBitmap: too many miplevels");
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