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https://github.com/TorqueGameEngines/Torque3D.git
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Fix callbacks from PopupMenu
Since 4.0 release, the TorqueScript doesn't keep local vars in stack when calling `eval()`.
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4f403afe9a
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1099c2d80c
4 changed files with 34 additions and 34 deletions
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@ -121,7 +121,7 @@ function GuiObjectInspectorTree::onRightMouseUp( %this, %itemId, %mousePos, %obj
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superClass = "MenuBuilder";
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isPopup = true;
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item[ 0 ] = "Jump to Definition in Torsion" TAB "" TAB "EditorOpenDeclarationInTorsion( %this.object );";
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item[ 0 ] = "Jump to Definition in Torsion" TAB "" TAB "EditorOpenDeclarationInTorsion( GuiObjectInspectorTreePopup.object );";
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object = "";
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};
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@ -206,7 +206,7 @@ function GuiObjectInspectorMethodList::onRightMouseUp( %this, %item, %mousePos )
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superClass = "MenuBuilder";
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isPopup = true;
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item[ 0 ] = "Jump to Definition in Torsion" TAB "" TAB "EditorOpenFileInTorsion( %this.jumpFileName, %this.jumpLineNumber );";
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item[ 0 ] = "Jump to Definition in Torsion" TAB "" TAB "EditorOpenFileInTorsion( GuiInspectorMethodListPopup.jumpFileName, GuiInspectorMethodListPopup.jumpLineNumber );";
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jumpFileName = "";
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jumpLineNumber = "";
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