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STBImage
STB used for loading and writing images.
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21 changed files with 20355 additions and 1737 deletions
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "core/stream/stream.h"
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#include "gfx/bitmap/gBitmap.h"
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static bool sReadBMP(Stream &stream, GBitmap *bitmap);
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static bool sWriteBMP(GBitmap *bitmap, Stream &stream, U32 compressionLevel);
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static struct _privateRegisterBMP
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{
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_privateRegisterBMP()
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{
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GBitmap::Registration reg;
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reg.extensions.push_back( "bmp" );
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reg.readFunc = sReadBMP;
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reg.writeFunc = sWriteBMP;
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GBitmap::sRegisterFormat( reg );
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}
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} sStaticRegisterBMP;
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// structures mirror those defined by the win32 API
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struct RGBQUAD
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{
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U8 rgbBlue;
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U8 rgbGreen;
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U8 rgbRed;
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U8 rgbReserved;
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};
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struct BITMAPFILEHEADER
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{
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U16 bfType;
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U32 bfSize;
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U16 bfReserved1;
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U16 bfReserved2;
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U32 bfOffBits;
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};
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struct BITMAPINFOHEADER
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{
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U32 biSize;
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S32 biWidth;
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S32 biHeight;
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U16 biPlanes;
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U16 biBitCount;
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U32 biCompression;
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U32 biSizeImage;
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S32 biXPelsPerMeter;
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S32 biYPelsPerMeter;
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U32 biClrUsed;
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U32 biClrImportant;
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};
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// constants for the biCompression field
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#define BI_RGB 0L
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#define BI_RLE8 1L
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#define BI_RLE4 2L
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#define BI_BITFIELDS 3L
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//------------------------------------------------------------------------------
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//-------------------------------------- Supplementary I/O (Partially located in
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// bitmapPng.cc)
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//
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static bool sReadBMP(Stream &stream, GBitmap *bitmap)
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{
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PROFILE_SCOPE(sReadBMP);
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BITMAPINFOHEADER bi;
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BITMAPFILEHEADER bf;
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RGBQUAD rgb[256];
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stream.read(&bf.bfType);
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stream.read(&bf.bfSize);
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stream.read(&bf.bfReserved1);
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stream.read(&bf.bfReserved2);
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stream.read(&bf.bfOffBits);
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stream.read(&bi.biSize);
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stream.read(&bi.biWidth);
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stream.read(&bi.biHeight);
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stream.read(&bi.biPlanes);
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stream.read(&bi.biBitCount);
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stream.read(&bi.biCompression);
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stream.read(&bi.biSizeImage);
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stream.read(&bi.biXPelsPerMeter);
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stream.read(&bi.biYPelsPerMeter);
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stream.read(&bi.biClrUsed);
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stream.read(&bi.biClrImportant);
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GFXFormat fmt = GFXFormatR8G8B8;
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if(bi.biBitCount == 8)
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{
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// read in texture palette
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if(!bi.biClrUsed)
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bi.biClrUsed = 256;
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stream.read(sizeof(RGBQUAD) * bi.biClrUsed, rgb);
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}
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bitmap->allocateBitmap(bi.biWidth, bi.biHeight, false, fmt);
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U32 width = bitmap->getWidth();
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U32 height = bitmap->getHeight();
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U32 bytesPerPixel = bitmap->getBytesPerPixel();
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for(U32 i = 0; i < bi.biHeight; i++)
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{
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U8 *rowDest = bitmap->getAddress(0, height - i - 1);
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if (bi.biBitCount == 8)
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{
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// use palette...don't worry about being slow
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for (S32 j=0; j<width; j++)
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{
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U8 palIdx;
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stream.read(&palIdx);
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U8 * pixelLocation = &rowDest[j*bytesPerPixel];
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pixelLocation[0] = rgb[palIdx].rgbRed;
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pixelLocation[1] = rgb[palIdx].rgbGreen;
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pixelLocation[2] = rgb[palIdx].rgbBlue;
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if (bytesPerPixel==3)
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pixelLocation[3] = 255;
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}
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}
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else
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stream.read(bytesPerPixel * width, rowDest);
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}
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if(bytesPerPixel == 3 && bi.biBitCount != 8) // do BGR swap
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{
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U8 *ptr = bitmap->getAddress(0,0);
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for(S32 i = 0; i < width * height; i++)
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{
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U8 tmp = ptr[0];
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ptr[0] = ptr[2];
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ptr[2] = tmp;
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ptr += 3;
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}
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}
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// We know BMP's don't have any transparency
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bitmap->setHasTransparency(false);
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return true;
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}
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static bool sWriteBMP(GBitmap *bitmap, Stream &stream, U32 compressionLevel)
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{
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TORQUE_UNUSED( compressionLevel ); // BMP does not use compression
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BITMAPINFOHEADER bi;
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BITMAPFILEHEADER bf;
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bi.biSize = sizeof(BITMAPINFOHEADER);
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bi.biWidth = bitmap->getWidth();
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bi.biHeight = bitmap->getHeight(); //our data is top-down
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bi.biPlanes = 1;
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if(bitmap->getFormat() == GFXFormatR8G8B8)
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{
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bi.biBitCount = 24;
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bi.biCompression = BI_RGB;
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bi.biClrUsed = 0;
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}
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else
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{
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bi.biBitCount = 0;
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bi.biCompression = BI_RGB; // Removes warning C4701 on line
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AssertISV(false, "GBitmap::writeMSBmp - only support R8G8B8 formats!");
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}
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U32 width = bitmap->getWidth();
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U32 height = bitmap->getHeight();
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U32 bytesPP = bi.biBitCount >> 3;
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bi.biSizeImage = width * height * bytesPP;
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bi.biXPelsPerMeter = 0;
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bi.biYPelsPerMeter = 0;
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bi.biClrUsed = 0;
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bi.biClrImportant = 0;
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bf.bfType = makeFourCCTag('B','M',0,0); //Type of file 'BM'
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bf.bfOffBits= sizeof(BITMAPINFOHEADER)
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+ sizeof(BITMAPFILEHEADER)
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+ (sizeof(RGBQUAD)*bi.biClrUsed);
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bf.bfSize = bf.bfOffBits + bi.biSizeImage;
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bf.bfReserved1 = 0;
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bf.bfReserved2 = 0;
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stream.write(bf.bfType);
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stream.write(bf.bfSize);
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stream.write(bf.bfReserved1);
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stream.write(bf.bfReserved2);
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stream.write(bf.bfOffBits);
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stream.write(bi.biSize);
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stream.write(bi.biWidth);
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stream.write(bi.biHeight);
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stream.write(bi.biPlanes);
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stream.write(bi.biBitCount);
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stream.write(bi.biCompression);
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stream.write(bi.biSizeImage);
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stream.write(bi.biXPelsPerMeter);
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stream.write(bi.biYPelsPerMeter);
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stream.write(bi.biClrUsed);
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stream.write(bi.biClrImportant);
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//write the bitmap bits
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U8* pMSUpsideDownBits = new U8[bi.biSizeImage];
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for (U32 i = 0; i < height; i++)
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{
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const U8* pSrc = bitmap->getAddress(0, i);
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U8* pDst = pMSUpsideDownBits + (height - i - 1) * width * bytesPP;
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dMemcpy(pDst, pSrc, width * bytesPP);
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}
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stream.write(bi.biSizeImage, pMSUpsideDownBits);
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delete [] pMSUpsideDownBits;
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return stream.getStatus() == Stream::Ok;
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}
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