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https://github.com/TorqueGameEngines/Torque3D.git
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AI fixes and additional functionality
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parent
df7ffce665
commit
0fccbc995c
5 changed files with 121 additions and 32 deletions
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@ -3172,7 +3172,8 @@ void Player::updateMove(const Move* move)
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// Update the PlayerPose
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Pose desiredPose = mPose;
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if (!mIsAiControlled) //< ZOD: https://www.garagegames.com/community/resources/view/22501
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{
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if ( mSwimming )
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desiredPose = SwimPose;
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else if ( runSurface && move->trigger[sCrouchTrigger] && canCrouch() )
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@ -3183,6 +3184,7 @@ void Player::updateMove(const Move* move)
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desiredPose = SprintPose;
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else if ( canStand() )
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desiredPose = StandPose;
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}
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setPose( desiredPose );
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}
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@ -6185,7 +6187,11 @@ U32 Player::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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if (stream->writeFlag(mask & MoveMask))
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{
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stream->writeFlag(mFalling);
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//< ZOD: https://www.garagegames.com/community/resources/view/22501
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stream->writeFlag(mSwimming);
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stream->writeFlag(mJetting);
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stream->writeInt(mPose, NumPoseBits);
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//> ZOD: End addition
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stream->writeInt(mState,NumStateBits);
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if (stream->writeFlag(mState == RecoverState))
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stream->writeInt(mRecoverTicks,PlayerData::RecoverDelayBits);
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@ -6282,7 +6288,11 @@ void Player::unpackUpdate(NetConnection *con, BitStream *stream)
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if (stream->readFlag()) {
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mPredictionCount = sMaxPredictionTicks;
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mFalling = stream->readFlag();
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//< ZOD: https://www.garagegames.com/community/resources/view/22501
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mSwimming = stream->readFlag();
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mJetting = stream->readFlag();
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mPose = (Pose)(stream->readInt(NumPoseBits));
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//> ZOD: End addition
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ActionState actionState = (ActionState)stream->readInt(NumStateBits);
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if (stream->readFlag()) {
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mRecoverTicks = stream->readInt(PlayerData::RecoverDelayBits);
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