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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Update EditorGui.ed.tscript
clean teardown around editorPluginSet not sure why this is failing at the foreach but editorPluginSet doesnt seem to exist during the teardown of everything and foreach causes a null reference to be fired off.
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@ -317,8 +317,11 @@ function EditorGui::shutdown( %this )
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%this.setEditor( "" );
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// Call the shutdown callback on the editor plugins.
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foreach( %plugin in EditorPluginSet )
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%plugin.onWorldEditorShutdown();
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for ( %i = 0; %i < EditorPluginSet.getCount(); %i++ )
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{
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%obj = EditorPluginSet.getObject(%i);
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%obj.onWorldEditorShutdown();
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}
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}
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/// This is used to add an editor to the Editors menu which
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@ -575,9 +578,11 @@ function EditorGui::onWake( %this )
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EHWorldEditor.setStateOn( 1 );
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// Notify the editor plugins that the editor has started.
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foreach( %plugin in EditorPluginSet )
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%plugin.onEditorWake();
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for ( %i = 0; %i < EditorPluginSet.getCount(); %i++ )
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{
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%obj = EditorPluginSet.getObject( %i );
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%obj.onEditorWake();
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}
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// Push the ActionMaps in the order that we want to have them
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// before activating an editor plugin, so that if the plugin
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@ -616,9 +621,11 @@ function EditorGui::onSleep( %this )
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MoveMap.pop();
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// Notify the editor plugins that the editor will be closing.
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foreach( %plugin in EditorPluginSet )
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%plugin.onEditorSleep();
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for ( %i = 0; %i < EditorPluginSet.getCount(); %i++ )
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{
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%obj = EditorPluginSet.getObject(%i);
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%obj.onEditorSleep();
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}
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if(isObject($Server::CurrentScene))
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$Server::CurrentScene.open();
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@ -715,8 +722,12 @@ function EditorGui::onNewLevelLoaded( %this, %levelName )
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function EditorMissionCleanup::onRemove( %this )
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{
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EditorGui.levelName = "";
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foreach( %plugin in EditorPluginSet )
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%plugin.onExitMission();
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for ( %i = 0; %i < EditorPluginSet.getCount(); %i++ )
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{
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%obj = EditorPluginSet.getObject(%i);
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%obj.onExitMission();
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}
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}
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//-----------------------------------------------------------------------------
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