afx magic spell membervar cleanup (plus an additional shadowvar one in magic missile)

This commit is contained in:
Azaezel 2018-03-29 03:41:34 -05:00
parent 8353d87a49
commit 0df2cf1b9d
3 changed files with 685 additions and 685 deletions

View file

@ -532,9 +532,9 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId); Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
*/ */
String errorStr; String sfxErrorStr;
if( !sfxResolve( &sound, errorStr ) ) if( !sfxResolve( &sound, sfxErrorStr) )
Con::errorf(ConsoleLogEntry::General, "afxMagicMissileData::preload: Invalid packet: %s", errorStr.c_str()); Con::errorf(ConsoleLogEntry::General, "afxMagicMissileData::preload: Invalid packet: %s", sfxErrorStr.c_str());
if (!lightDesc && lightDescId != 0) if (!lightDesc && lightDescId != 0)
if (Sim::findObject(lightDescId, lightDesc) == false) if (Sim::findObject(lightDescId, lightDesc) == false)
@ -1864,7 +1864,7 @@ SceneObject* afxMagicMissile::get_default_launcher() const
if (mDataBlock->reverse_targeting) if (mDataBlock->reverse_targeting)
{ {
if (dynamic_cast<afxMagicSpell*>(choreographer)) if (dynamic_cast<afxMagicSpell*>(choreographer))
launch_cons_obj = ((afxMagicSpell*)choreographer)->target; launch_cons_obj = ((afxMagicSpell*)choreographer)->mTarget;
if (!launch_cons_obj) if (!launch_cons_obj)
{ {
Con::errorf("afxMagicMissile::get_launch_data(): missing target constraint object for reverse targeted missile."); Con::errorf("afxMagicMissile::get_launch_data(): missing target constraint object for reverse targeted missile.");
@ -1874,7 +1874,7 @@ SceneObject* afxMagicMissile::get_default_launcher() const
else else
{ {
if (dynamic_cast<afxMagicSpell*>(choreographer)) if (dynamic_cast<afxMagicSpell*>(choreographer))
launch_cons_obj = ((afxMagicSpell*)choreographer)->caster; launch_cons_obj = ((afxMagicSpell*)choreographer)->mCaster;
if (!launch_cons_obj) if (!launch_cons_obj)
{ {
Con::errorf("afxMagicMissile::get_launch_data(): missing launch constraint object missile."); Con::errorf("afxMagicMissile::get_launch_data(): missing launch constraint object missile.");
@ -2036,17 +2036,17 @@ void afxMagicMissile::launch()
{ {
if (mDataBlock->reverse_targeting) if (mDataBlock->reverse_targeting)
{ {
missile_target = spell->caster; missile_target = spell->mCaster;
collide_exempt = spell->target; collide_exempt = spell->mTarget;
} }
else else
{ {
missile_target = spell->target; missile_target = spell->mTarget;
collide_exempt = spell->caster; collide_exempt = spell->mCaster;
} }
if (spell->caster) if (spell->mCaster)
processAfter(spell->caster); processAfter(spell->mCaster);
if (missile_target) if (missile_target)
deleteNotify(missile_target); deleteNotify(missile_target);
if (collide_exempt) if (collide_exempt)

File diff suppressed because it is too large Load diff

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@ -68,36 +68,36 @@ class afxMagicSpellData : public afxChoreographerData, public afxMagicSpellDefs
void validateType(SimObject *object, void *typePtr); void validateType(SimObject *object, void *typePtr);
}; };
bool do_id_convert; bool mDo_id_convert;
public: public:
F32 casting_dur; F32 mCasting_dur;
F32 delivery_dur; F32 mDelivery_dur;
F32 linger_dur; F32 mLinger_dur;
// //
S32 n_casting_loops; S32 mNum_casting_loops;
S32 n_delivery_loops; S32 mNum_delivery_loops;
S32 n_linger_loops; S32 mNum_linger_loops;
// //
F32 extra_casting_time; F32 mExtra_casting_time;
F32 extra_delivery_time; F32 mExtra_delivery_time;
F32 extra_linger_time; F32 mExtra_linger_time;
// //
bool do_move_interrupts; bool mDo_move_interrupts;
F32 move_interrupt_speed; F32 mMove_interrupt_speed;
// //
afxMagicMissileData* missile_db; afxMagicMissileData* mMissile_db;
bool launch_on_server_signal; bool mLaunch_on_server_signal;
U32 primary_target_types; U32 mPrimary_target_types;
// //
afxEffectWrapperData* dummy_fx_entry; afxEffectWrapperData* mDummy_fx_entry;
// various effects lists // various effects lists
afxEffectList casting_fx_list; afxEffectList mCasting_fx_list;
afxEffectList launch_fx_list; afxEffectList mLaunch_fx_list;
afxEffectList delivery_fx_list; afxEffectList mDelivery_fx_list;
afxEffectList impact_fx_list; afxEffectList mImpact_fx_list;
afxEffectList linger_fx_list; afxEffectList mLinger_fx_list;
void pack_fx(BitStream* stream, const afxEffectList& fx, bool packed); void pack_fx(BitStream* stream, const afxEffectList& fx, bool packed);
void unpack_fx(BitStream* stream, afxEffectList& fx); void unpack_fx(BitStream* stream, afxEffectList& fx);
@ -222,39 +222,39 @@ private:
static StringTableEntry IMPACTED_OBJECT_CONS; static StringTableEntry IMPACTED_OBJECT_CONS;
private: private:
afxMagicSpellData* datablock; afxMagicSpellData* mDatablock;
SimObject* exeblock; SimObject* mExeblock;
afxMagicMissileData* missile_db; afxMagicMissileData* mMissile_db;
ShapeBase* caster; ShapeBase* mCaster;
SceneObject* target; SceneObject* mTarget;
SimObject* caster_field; SimObject* mCaster_field;
SimObject* target_field; SimObject* mTarget_field;
U16 caster_scope_id; U16 mCaster_scope_id;
U16 target_scope_id; U16 mTarget_scope_id;
bool target_is_shape; bool mTarget_is_shape;
bool constraints_initialized; bool mConstraints_initialized;
bool scoping_initialized; bool mScoping_initialized;
U8 spell_state; U8 mSpell_state;
F32 spell_elapsed; F32 mSpell_elapsed;
afxConstraintID listener_cons_id; afxConstraintID mListener_cons_id;
afxConstraintID caster_cons_id; afxConstraintID mCaster_cons_id;
afxConstraintID target_cons_id; afxConstraintID mTarget_cons_id;
afxConstraintID impacted_cons_id; afxConstraintID mImpacted_cons_id;
afxConstraintID camera_cons_id; afxConstraintID mCamera_cons_id;
SceneObject* camera_cons_obj; SceneObject* mCamera_cons_obj;
afxPhrase* phrases[NUM_PHRASES]; afxPhrase* mPhrases[NUM_PHRASES];
F32 tfactors[NUM_PHRASES]; F32 mTfactors[NUM_PHRASES];
bool notify_castbar; bool mNotify_castbar;
F32 overall_time_factor; F32 mOverall_time_factor;
U16 marks_mask; U16 mMarks_mask;
private: private:
void init(); void init();
@ -278,13 +278,13 @@ protected:
virtual void unpack_constraint_info(NetConnection* conn, BitStream* stream); virtual void unpack_constraint_info(NetConnection* conn, BitStream* stream);
private: private:
afxMagicMissile* missile; afxMagicMissile* mMissile;
bool missile_is_armed; bool mMissile_is_armed;
SceneObject* impacted_obj; SceneObject* mImpacted_obj;
Point3F impact_pos; Point3F mImpact_pos;
Point3F impact_norm; Point3F mImpact_norm;
U16 impacted_scope_id; U16 mImpacted_scope_id;
bool impacted_is_shape; bool mImpacted_is_shape;
void init_missile_s(afxMagicMissileData* mm); void init_missile_s(afxMagicMissileData* mm);
void launch_missile_s(); void launch_missile_s();
@ -353,15 +353,15 @@ public:
void postSpellEvent(U8 event); void postSpellEvent(U8 event);
void resolveTimeFactors(); void resolveTimeFactors();
void setTimeFactor(F32 f) { overall_time_factor = (f > 0) ? f : 1.0f; } void setTimeFactor(F32 f) { mOverall_time_factor = (f > 0) ? f : 1.0f; }
F32 getTimeFactor() { return overall_time_factor; } F32 getTimeFactor() { return mOverall_time_factor; }
void setTimeFactor(U8 phase, F32 f) { tfactors[phase] = (f > 0) ? f : 1.0f; } void setTimeFactor(U8 phase, F32 f) { mTfactors[phase] = (f > 0) ? f : 1.0f; }
F32 getTimeFactor(U8 phase) { return tfactors[phase]; } F32 getTimeFactor(U8 phase) { return mTfactors[phase]; }
ShapeBase* getCaster() const { return caster; } ShapeBase* getCaster() const { return mCaster; }
SceneObject* getTarget() const { return target; } SceneObject* getTarget() const { return mTarget; }
afxMagicMissile* getMissile() const { return missile; } afxMagicMissile* getMissile() const { return mMissile; }
SceneObject* getImpactedObject() const { return impacted_obj; } SceneObject* getImpactedObject() const { return mImpacted_obj; }
virtual void restoreObject(SceneObject*); virtual void restoreObject(SceneObject*);
@ -377,7 +377,7 @@ public:
inline bool afxMagicSpell::is_caster_moving() inline bool afxMagicSpell::is_caster_moving()
{ {
return (caster) ? (caster->getVelocity().len() > datablock->move_interrupt_speed) : false; return (mCaster) ? (mCaster->getVelocity().len() > mDatablock->mMove_interrupt_speed) : false;
} }
inline bool afxMagicSpell::is_caster_client(ShapeBase* caster, GameConnection* conn) inline bool afxMagicSpell::is_caster_client(ShapeBase* caster, GameConnection* conn)