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clean up more texture profile refs to kill spam
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7 changed files with 11 additions and 11 deletions
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@ -63,7 +63,7 @@ protected:
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GFXStateBlockRef mBlendStateBlock;
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GFXStateBlockRef mSolidStateBlock;
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DECLARE_IMAGEASSET(GuiMissionAreaCtrl, HandleBitmap, onHandleBitmapChanged, GFXTexturePersistentSRGBProfile);
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DECLARE_IMAGEASSET(GuiMissionAreaCtrl, HandleBitmap, onHandleBitmapChanged, GFXDefaultGUIProfile);
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DECLARE_ASSET_SETGET(GuiMissionAreaCtrl, HandleBitmap);
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Point2I mHandleTextureSize;
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