clean up more texture profile refs to kill spam

This commit is contained in:
AzaezelX 2021-10-31 14:38:02 -05:00
parent f7c6219960
commit 0dcd272b87
7 changed files with 11 additions and 11 deletions

View file

@ -68,7 +68,7 @@ GFX_ImplementTextureProfile(GFXGuiCursorProfile,
GFX_ImplementTextureProfile(GFXDefaultGUIProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::Static | GFXTextureProfile::SRGB |
GFXTextureProfile::Static | GFXTextureProfile::KeepBitmap | GFXTextureProfile::SRGB |
GFXTextureProfile::NoPadding,
GFXTextureProfile::NONE);

View file

@ -455,7 +455,7 @@ public:
StringTableEntry mBitmapName;
StringTableEntry mBitmapAssetId;
AssetPtr<ImageAsset> mBitmapAsset;
GFXTextureProfile* mBitmapProfile = &GFXTexturePersistentSRGBProfile;
GFXTextureProfile* mBitmapProfile = &GFXDefaultGUIProfile;
public:
const StringTableEntry getBitmapFile() const { return mBitmapName; }
void setBitmapFile(const FileName& _in) { mBitmapName = StringTable->insert(_in.c_str()); }