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GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and always went for the default one. Normally this isn't an issue unless you wish to target a particular adapter and display device combination. This has been corrected. The GFX initialize functions now attempt to find the best adapter that matches a given display device (i.e. monitor) if one has been passed in. To aid with choosing a display device some new monitor enumeration methods have been added to the platform window manager. These methods have been exposed to the Canvas.
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1ed1a41256
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18 changed files with 282 additions and 45 deletions
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@ -52,6 +52,8 @@ Win32WindowManager::Win32WindowManager()
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mCurtainWindow = NULL;
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mOffscreenRender = false;
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buildMonitorsList();
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}
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Win32WindowManager::~Win32WindowManager()
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@ -106,6 +108,74 @@ S32 Win32WindowManager::getDesktopBitDepth()
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}
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BOOL Win32WindowManager::MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData )
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{
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Vector<MonitorInfo> * monitors = (Vector<MonitorInfo>*)dwData;
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// Fill out the new monitor structure
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monitors->increment();
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MonitorInfo& monitor = monitors->last();
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monitor.monitorHandle = hMonitor;
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monitor.region.point.x = lprcMonitor->left;
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monitor.region.point.y = lprcMonitor->top;
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monitor.region.extent.x = lprcMonitor->right - lprcMonitor->left;
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monitor.region.extent.y = lprcMonitor->bottom - lprcMonitor->top;
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MONITORINFOEX info;
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info.cbSize = sizeof(MONITORINFOEX);
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if(GetMonitorInfo(hMonitor, &info))
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{
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monitor.name = info.szDevice;
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}
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return true;
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}
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void Win32WindowManager::buildMonitorsList()
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{
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// Clear the list
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mMonitors.clear();
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// Enumerate all monitors
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EnumDisplayMonitors(NULL, NULL, MonitorEnumProc, (U32)(void*)&mMonitors);
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}
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S32 Win32WindowManager::findFirstMatchingMonitor(const char* name)
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{
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// Try and match the first part of the output device display name. For example,
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// a Monitor name of "\\.\DISPLAY1" might correspond to a display name
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// of "\\.\DISPLAY1\Monitor0". If two monitors are set up in duplicate mode then
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// they will have the same 'display' part in their display name.
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for(U32 i=0; i<mMonitors.size(); ++i)
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{
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if(dStrstr(name, mMonitors[i].name) == name)
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return i;
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}
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return -1;
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}
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U32 Win32WindowManager::getMonitorCount()
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{
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return mMonitors.size();
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}
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const char* Win32WindowManager::getMonitorName(U32 index)
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{
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if(index >= mMonitors.size())
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return "";
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return mMonitors[index].name.c_str();
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}
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RectI Win32WindowManager::getMonitorRect(U32 index)
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{
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if(index >= mMonitors.size())
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return RectI(0, 0, 0, 0);
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return mMonitors[index].region;
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}
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BOOL Win32WindowManager::MonitorRegionEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData )
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{
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Vector<RectI> * regions = (Vector<RectI>*)dwData;
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@ -120,7 +190,7 @@ BOOL Win32WindowManager::MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRE
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void Win32WindowManager::getMonitorRegions(Vector<RectI> ®ions)
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{
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EnumDisplayMonitors(NULL, NULL, MonitorEnumProc, (U32)(void*)®ions);
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EnumDisplayMonitors(NULL, NULL, MonitorRegionEnumProc, (U32)(void*)®ions);
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}
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void Win32WindowManager::getWindows(VectorPtr<PlatformWindow*> &windows)
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