GFX now handles non-default adapters

The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one.  Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.

The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager.  These methods
have been exposed to the Canvas.
This commit is contained in:
DavidWyand-GG 2013-04-09 12:50:17 -04:00
parent 1ed1a41256
commit 0d77cdc270
18 changed files with 282 additions and 45 deletions

View file

@ -667,6 +667,9 @@ LRESULT PASCAL Win32Window::WindowProc( HWND hWnd, UINT message, WPARAM wParam,
{
case WM_DISPLAYCHANGE:
// Update the monitor list
PlatformWindowManager::get()->buildMonitorsList();
if(window && window->isVisible() && !window->mSuppressReset && window->getVideoMode().bitDepth != wParam)
{
Con::warnf("Win32Window::WindowProc - resetting device due to display mode BPP change.");