mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 23:40:42 +00:00
GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and always went for the default one. Normally this isn't an issue unless you wish to target a particular adapter and display device combination. This has been corrected. The GFX initialize functions now attempt to find the best adapter that matches a given display device (i.e. monitor) if one has been passed in. To aid with choosing a display device some new monitor enumeration methods have been added to the platform window manager. These methods have been exposed to the Canvas.
This commit is contained in:
parent
1ed1a41256
commit
0d77cdc270
18 changed files with 282 additions and 45 deletions
|
|
@ -71,6 +71,25 @@ public:
|
|||
/// @return The current desktop bit depth, or Point2I(-1,-1) if an error occurred
|
||||
virtual Point2I getDesktopResolution() = 0;
|
||||
|
||||
// Build out the monitor list.
|
||||
virtual void buildMonitorsList() {}
|
||||
|
||||
// Find the first monitor index that matches the given name. The actual match
|
||||
// algorithm depends on the implementation. Provides a default value of -1 to
|
||||
// indicate no match.
|
||||
virtual S32 findFirstMatchingMonitor(const char* name) { return -1; }
|
||||
|
||||
// Retrieve the number of monitors. Provides a default count of 0 for systems that
|
||||
// don't provide information on connected monitors.
|
||||
virtual U32 getMonitorCount() { return 0; }
|
||||
|
||||
// Get the name of the requested monitor. Provides a default of "" for platorms
|
||||
// that do not provide information on connected monitors.
|
||||
virtual const char* getMonitorName(U32 index) { return ""; }
|
||||
|
||||
// Get the requested monitor's rectangular region.
|
||||
virtual RectI getMonitorRect(U32 index) { return RectI(0, 0, 0, 0); }
|
||||
|
||||
/// Populate a vector with all monitors and their extents in window space.
|
||||
virtual void getMonitorRegions(Vector<RectI> ®ions) = 0;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue