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GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and always went for the default one. Normally this isn't an issue unless you wish to target a particular adapter and display device combination. This has been corrected. The GFX initialize functions now attempt to find the best adapter that matches a given display device (i.e. monitor) if one has been passed in. To aid with choosing a display device some new monitor enumeration methods have been added to the platform window manager. These methods have been exposed to the Canvas.
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18 changed files with 282 additions and 45 deletions
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@ -51,11 +51,10 @@ bool PlatformVideoInfo::profileAdapters()
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// Query the number of adapters
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String tempString;
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mAdapters.increment( 1 );
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//if( !_queryProperty( PVI_NumAdapters, 0, &tempString ) )
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// return false;
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if( !_queryProperty( PVI_NumAdapters, 0, &tempString ) )
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return false;
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//mAdapters.increment( dAtoi( tempString ) );
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mAdapters.increment( dAtoi( tempString ) );
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U32 adapterNum = 0;
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for( Vector<PVIAdapter>::iterator itr = mAdapters.begin(); itr != mAdapters.end(); itr++ )
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@ -85,6 +84,8 @@ bool PlatformVideoInfo::profileAdapters()
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#undef _QUERY_MASK_HELPER
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// Test flags here for success
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++adapterNum;
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}
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return true;
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