mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and always went for the default one. Normally this isn't an issue unless you wish to target a particular adapter and display device combination. This has been corrected. The GFX initialize functions now attempt to find the best adapter that matches a given display device (i.e. monitor) if one has been passed in. To aid with choosing a display device some new monitor enumeration methods have been added to the platform window manager. These methods have been exposed to the Canvas.
This commit is contained in:
parent
1ed1a41256
commit
0d77cdc270
18 changed files with 282 additions and 45 deletions
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@ -30,9 +30,9 @@
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#endif
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GFXD3D9CardProfiler::GFXD3D9CardProfiler() : GFXCardProfiler()
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GFXD3D9CardProfiler::GFXD3D9CardProfiler(U32 adapterIndex) : GFXCardProfiler()
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{
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mAdapterOrdinal = adapterIndex;
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}
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GFXD3D9CardProfiler::~GFXD3D9CardProfiler()
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@ -133,7 +133,7 @@ bool GFXD3D9CardProfiler::_queryFormat( const GFXFormat fmt, const GFXTexturePro
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if(texFormat == (_D3DFORMAT)GFX_UNSUPPORTED_VAL)
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return false;
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HRESULT hr = pD3D->CheckDeviceFormat( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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HRESULT hr = pD3D->CheckDeviceFormat( mAdapterOrdinal, D3DDEVTYPE_HAL,
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adapterFormat, usage, rType, texFormat );
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bool retVal = SUCCEEDED( hr );
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@ -145,7 +145,7 @@ bool GFXD3D9CardProfiler::_queryFormat( const GFXFormat fmt, const GFXTexturePro
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{
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usage ^= D3DUSAGE_AUTOGENMIPMAP;
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hr = pD3D->CheckDeviceFormat( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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hr = pD3D->CheckDeviceFormat( mAdapterOrdinal, D3DDEVTYPE_HAL,
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adapterFormat, usage, D3DRTYPE_TEXTURE, GFXD3D9TextureFormat[fmt] );
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retVal = SUCCEEDED( hr );
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@ -36,7 +36,7 @@ private:
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UINT mAdapterOrdinal;
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public:
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GFXD3D9CardProfiler();
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GFXD3D9CardProfiler(U32 adapterIndex);
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~GFXD3D9CardProfiler();
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void init();
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@ -265,6 +265,8 @@ public:
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GFXAdapterType getAdapterType(){ return Direct3D9; }
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U32 getAdaterIndex() const { return mAdapterIndex; }
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virtual GFXCubemap *createCubemap();
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virtual F32 getPixelShaderVersion() const { return mPixVersion; }
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@ -114,7 +114,7 @@ GFXD3D9OcclusionQuery::OcclusionQueryStatus GFXD3D9OcclusionQuery::getStatus( bo
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return Unset;
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#ifdef TORQUE_GATHER_METRICS
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AssertFatal( mBeginFrame < GuiTSCtrl::getFrameCount(), "GFXD3D9OcclusionQuery::getStatus - called on the same frame as begin!" );
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//AssertFatal( mBeginFrame < GuiTSCtrl::getFrameCount(), "GFXD3D9OcclusionQuery::getStatus - called on the same frame as begin!" );
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//U32 mTimeSinceEnd = mTimer->getElapsedMs();
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//AssertFatal( mTimeSinceEnd >= 5, "GFXD3DOcculsionQuery::getStatus - less than TickMs since called ::end!" );
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@ -43,9 +43,10 @@ U32 GFXD3D9TextureObject::mTexCount = 0;
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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GFXD3D9TextureManager::GFXD3D9TextureManager( LPDIRECT3DDEVICE9 d3ddevice )
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GFXD3D9TextureManager::GFXD3D9TextureManager( LPDIRECT3DDEVICE9 d3ddevice, U32 adapterIndex )
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{
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mD3DDevice = d3ddevice;
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mAdapterIndex = adapterIndex;
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dMemset( mCurTexSet, 0, sizeof( mCurTexSet ) );
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mD3DDevice->GetDeviceCaps(&mDeviceCaps);
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}
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@ -183,7 +184,7 @@ void GFXD3D9TextureManager::_innerCreateTexture( GFXD3D9TextureObject *retTex,
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mslevel = antialiasLevel;
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#ifdef TORQUE_DEBUG
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DWORD MaxSampleQualities;
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d3d->getD3D()->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3dTextureFormat, FALSE, D3DMULTISAMPLE_NONMASKABLE, &MaxSampleQualities);
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d3d->getD3D()->CheckDeviceMultiSampleType(mAdapterIndex, D3DDEVTYPE_HAL, d3dTextureFormat, FALSE, D3DMULTISAMPLE_NONMASKABLE, &MaxSampleQualities);
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AssertFatal(mslevel < MaxSampleQualities, "Invalid AA level!");
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#endif
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}
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@ -36,8 +36,10 @@ class GFXD3D9TextureManager : public GFXTextureManager
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{
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friend class GFXD3D9TextureObject;
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U32 mAdapterIndex;
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public:
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GFXD3D9TextureManager( LPDIRECT3DDEVICE9 d3ddevice );
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GFXD3D9TextureManager( LPDIRECT3DDEVICE9 d3ddevice, U32 adapterIndex );
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virtual ~GFXD3D9TextureManager();
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protected:
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@ -120,7 +120,7 @@ GFXFormat GFXPCD3D9Device::selectSupportedFormat(GFXTextureProfile *profile,
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usage |= D3DUSAGE_QUERY_FILTER;
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D3DDISPLAYMODE mode;
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D3D9Assert(mD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &mode), "Unable to get adapter mode.");
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D3D9Assert(mD3D->GetAdapterDisplayMode(mAdapterIndex, &mode), "Unable to get adapter mode.");
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D3DRESOURCETYPE type;
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if(texture)
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@ -130,7 +130,7 @@ GFXFormat GFXPCD3D9Device::selectSupportedFormat(GFXTextureProfile *profile,
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for(U32 i=0; i<formats.size(); i++)
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{
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if(mD3D->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mode.Format,
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if(mD3D->CheckDeviceFormat(mAdapterIndex, D3DDEVTYPE_HAL, mode.Format,
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usage, type, GFXD3D9TextureFormat[formats[i]]) == D3D_OK)
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return formats[i];
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}
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@ -259,9 +259,12 @@ void GFXPCD3D9Device::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
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D3DADAPTER_IDENTIFIER9 temp;
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d3d9->GetAdapterIdentifier( adapterIndex, NULL, &temp ); // The NULL is the flags which deal with WHQL
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dStrcpy( toAdd->mName, temp.Description );
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dStrncpy(toAdd->mName, temp.Description, GFXAdapter::MaxAdapterNameLen);
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dStrncat(toAdd->mName, " (D3D9)", GFXAdapter::MaxAdapterNameLen);
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// And the output display device name
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dStrncpy(toAdd->mOutputName, temp.DeviceName, GFXAdapter::MaxAdapterNameLen);
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// Video mode enumeration.
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Vector<D3DFORMAT> formats( __FILE__, __LINE__ );
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formats.push_back( D3DFMT_R5G6B5 ); // D3DFMT_R5G6B5 - 16bit format
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@ -303,10 +306,10 @@ void GFXPCD3D9Device::enumerateVideoModes()
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for( S32 i = 0; i < formats.size(); i++ )
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{
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for( U32 j = 0; j < mD3D->GetAdapterModeCount( D3DADAPTER_DEFAULT, formats[i] ); j++ )
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for( U32 j = 0; j < mD3D->GetAdapterModeCount( mAdapterIndex, formats[i] ); j++ )
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{
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D3DDISPLAYMODE mode;
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mD3D->EnumAdapterModes( D3DADAPTER_DEFAULT, formats[i], j, &mode );
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mD3D->EnumAdapterModes( mAdapterIndex, formats[i], j, &mode );
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GFXVideoMode toAdd;
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@ -392,7 +395,7 @@ void GFXPCD3D9Device::init( const GFXVideoMode &mode, PlatformWindow *window /*
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deviceFlags |= D3DCREATE_PUREDEVICE;
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#endif
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hres = createDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, winHwnd, deviceFlags, &d3dpp);
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hres = createDevice( mAdapterIndex, D3DDEVTYPE_HAL, winHwnd, deviceFlags, &d3dpp);
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if (FAILED(hres) && hres != D3DERR_OUTOFVIDEOMEMORY)
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{
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@ -403,7 +406,7 @@ void GFXPCD3D9Device::init( const GFXVideoMode &mode, PlatformWindow *window /*
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// try mixed mode
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deviceFlags &= (~D3DCREATE_HARDWARE_VERTEXPROCESSING);
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deviceFlags |= D3DCREATE_MIXED_VERTEXPROCESSING;
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hres = createDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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hres = createDevice( mAdapterIndex, D3DDEVTYPE_HAL,
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winHwnd, deviceFlags,
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&d3dpp);
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@ -413,7 +416,7 @@ void GFXPCD3D9Device::init( const GFXVideoMode &mode, PlatformWindow *window /*
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Con::errorf(" Failed to create mixed mode device, trying software device");
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deviceFlags &= (~D3DCREATE_MIXED_VERTEXPROCESSING);
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deviceFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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hres = createDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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hres = createDevice( mAdapterIndex, D3DDEVTYPE_HAL,
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winHwnd, deviceFlags,
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&d3dpp);
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@ -446,7 +449,7 @@ void GFXPCD3D9Device::init( const GFXVideoMode &mode, PlatformWindow *window /*
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Con::printf(" Cur. D3DDevice ref count=%d", mD3DDevice->AddRef() - 1);
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mD3DDevice->Release();
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mTextureManager = new GFXD3D9TextureManager( mD3DDevice );
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mTextureManager = new GFXD3D9TextureManager( mD3DDevice, mAdapterIndex );
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// Now reacquire all the resources we trashed earlier
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reacquireDefaultPoolResources();
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@ -510,7 +513,7 @@ void GFXPCD3D9Device::init( const GFXVideoMode &mode, PlatformWindow *window /*
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Con::printf( " Using Direct3D9Ex: %s", isD3D9Ex() ? "Yes" : "No" );
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mCardProfiler = new GFXD3D9CardProfiler();
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mCardProfiler = new GFXD3D9CardProfiler(mAdapterIndex);
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mCardProfiler->init();
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gScreenShot = new ScreenShotD3D;
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@ -956,7 +959,7 @@ void GFXPCD3D9Device::_validateMultisampleParams(D3DFORMAT format, D3DMULTISAMPL
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if (aatype != D3DMULTISAMPLE_NONE)
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{
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DWORD MaxSampleQualities;
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mD3D->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, format, FALSE, D3DMULTISAMPLE_NONMASKABLE, &MaxSampleQualities);
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mD3D->CheckDeviceMultiSampleType(mAdapterIndex, D3DDEVTYPE_HAL, format, FALSE, D3DMULTISAMPLE_NONMASKABLE, &MaxSampleQualities);
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aatype = D3DMULTISAMPLE_NONMASKABLE;
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aalevel = getMin((U32)aalevel, (U32)MaxSampleQualities-1);
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}
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@ -248,7 +248,7 @@ void GFXPCD3D9TextureTarget::activate()
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"GFXPCD3D9TextureTarget::activate() - Failed to get surface description!");
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D3DFORMAT depthFormat = desc.Format;
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HRESULT hr = mDevice->getD3D()->CheckDepthStencilMatch( D3DADAPTER_DEFAULT,
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HRESULT hr = mDevice->getD3D()->CheckDepthStencilMatch( mDevice->getAdaterIndex(),
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D3DDEVTYPE_HAL,
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mDevice->mDisplayMode.Format,
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renderFormat,
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"GFXPCD3D9TextureTarget::activate() - Failed to get surface description!");
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D3DFORMAT depthFormat = desc.Format;
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HRESULT hr = mDevice->getD3D()->CheckDepthStencilMatch( D3DADAPTER_DEFAULT,
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HRESULT hr = mDevice->getD3D()->CheckDepthStencilMatch( mDevice->getAdaterIndex(),
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D3DDEVTYPE_HAL,
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mDevice->mDisplayMode.Format,
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renderFormat,
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@ -47,6 +47,10 @@ public:
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char mName[MaxAdapterNameLen];
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/// The name of the display output device for the adapter, if any.
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/// For example under Windows, this could be: \\.\DISPLAY1
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char mOutputName[MaxAdapterNameLen];
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/// List of available full-screen modes. Windows can be any size,
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/// so we do not enumerate them here.
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Vector<GFXVideoMode> mAvailableModes;
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@ -55,6 +59,7 @@ public:
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F32 mShaderModel;
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const char * getName() const { return mName; }
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const char * getOutputName() const { return mOutputName; }
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GFXAdapterType mType;
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U32 mIndex;
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CreateDeviceInstanceDelegate mCreateDeviceInstanceDelegate;
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VECTOR_SET_ASSOCIATION( mAvailableModes );
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mName[0] = 0;
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mOutputName[0] = 0;
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mShaderModel = 0.f;
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mIndex = 0;
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}
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@ -156,35 +156,63 @@ void GFXInit::cleanup()
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SAFE_DELETE( smRegisterDeviceSignal );
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}
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GFXAdapter* GFXInit::getAdapterOfType( GFXAdapterType type )
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bool GFXInit::compareAdapterOutputDevice(const GFXAdapter* adapter, const char* outputDevice)
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{
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GFXAdapter* adapter = NULL;
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// If the adapter doesn't have an output display device, then it supports all of them
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if(!adapter->mOutputName[0])
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return true;
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// Try and match the first part of the output device display name. For example,
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// an adapter->mOutputName of "\\.\DISPLAY1" might correspond to a display name
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// of "\\.\DISPLAY1\Monitor0". If two monitors are set up in duplicate mode then
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// they will have the same 'display' part in their display name.
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return (dStrstr(outputDevice, adapter->mOutputName) == outputDevice);
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}
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GFXAdapter* GFXInit::getAdapterOfType( GFXAdapterType type, const char* outputDevice )
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{
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bool testOutputDevice = false;
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if(outputDevice && outputDevice[0])
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testOutputDevice = true;
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for( U32 i = 0; i < smAdapters.size(); i++ )
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{
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if( smAdapters[i]->mType == type )
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{
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adapter = smAdapters[i];
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break;
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if(testOutputDevice)
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{
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// Check if the output display device also matches
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if(compareAdapterOutputDevice(smAdapters[i], outputDevice))
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{
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return smAdapters[i];
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}
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}
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else
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{
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// No need to also test the output display device, so return
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return smAdapters[i];
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}
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}
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}
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return adapter;
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return NULL;
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}
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GFXAdapter* GFXInit::chooseAdapter( GFXAdapterType type)
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GFXAdapter* GFXInit::chooseAdapter( GFXAdapterType type, const char* outputDevice)
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{
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GFXAdapter* adapter = GFXInit::getAdapterOfType(type);
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GFXAdapter* adapter = GFXInit::getAdapterOfType(type, outputDevice);
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if(!adapter && type != OpenGL)
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{
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Con::errorf("The requested renderer, %s, doesn't seem to be available."
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" Trying the default, OpenGL.", getAdapterNameFromType(type));
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adapter = GFXInit::getAdapterOfType(OpenGL);
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adapter = GFXInit::getAdapterOfType(OpenGL, outputDevice);
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}
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if(!adapter)
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{
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Con::errorf("The OpenGL renderer doesn't seem to be available. Trying the GFXNulDevice.");
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adapter = GFXInit::getAdapterOfType(NullDevice);
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adapter = GFXInit::getAdapterOfType(NullDevice, "");
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}
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AssertFatal( adapter, "There is no rendering device available whatsoever.");
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@ -226,8 +254,9 @@ GFXAdapter *GFXInit::getBestAdapterChoice()
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{
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// Get the user's preference for device...
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const String renderer = Con::getVariable("$pref::Video::displayDevice");
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GFXAdapterType adapterType = getAdapterTypeFromName(renderer);
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GFXAdapter *adapter = chooseAdapter(adapterType);
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const String outputDevice = Con::getVariable("$pref::Video::displayOutputDevice");
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GFXAdapterType adapterType = getAdapterTypeFromName(renderer.c_str());
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GFXAdapter *adapter = chooseAdapter(adapterType, outputDevice.c_str());
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// Did they have one? Return it.
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if(adapter)
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@ -341,7 +370,7 @@ void GFXInit::enumerateAdapters()
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GFXDevice *GFXInit::createDevice( GFXAdapter *adapter )
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{
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Con::printf("Attempting to create GFX device: %s", adapter->getName());
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Con::printf("Attempting to create GFX device: %s [%s]", adapter->getName(), adapter->getOutputName());
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GFXDevice* temp = adapter->mCreateDeviceInstanceDelegate(adapter->mIndex);
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if (temp)
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@ -387,6 +416,20 @@ DefineEngineStaticMethod( GFXInit, getAdapterName, String, ( S32 index ),,
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return String::EmptyString;
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}
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DefineEngineStaticMethod( GFXInit, getAdapterOutputName, String, ( S32 index ),,
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"Returns the name of the graphics adapter's output display device.\n"
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"@param index The index of the adapter." )
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{
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Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
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GFXInit::getAdapters(&adapters);
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if(index >= 0 && index < adapters.size())
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return adapters[index]->mOutputName;
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Con::errorf( "GFXInit::getAdapterOutputName - Out of range adapter index." );
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return String::EmptyString;
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}
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DefineEngineStaticMethod( GFXInit, getAdapterType, GFXAdapterType, ( S32 index ),,
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"Returns the type (D3D9, D3D8, GL, Null) of a graphics adapter.\n"
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"@param index The index of the adapter." )
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@ -486,7 +529,7 @@ DefineEngineStaticMethod( GFXInit, createNullDevice, void, (),,
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GFXInit::enumerateAdapters();
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// Create a device.
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GFXAdapter *a = GFXInit::chooseAdapter(NullDevice);
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GFXAdapter *a = GFXInit::chooseAdapter(NullDevice, "");
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GFXDevice *newDevice = GFX;
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@ -65,15 +65,19 @@ public:
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/// Get the number of available adapters.
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static S32 getAdapterCount();
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/// Compares the adapter's output display device with the given output display device
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static bool compareAdapterOutputDevice(const GFXAdapter* adapter, const char* outputDevice);
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/// Chooses a suitable GFXAdapter, based on type, preferences, and fallbacks.
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/// If the requested type is omitted, we use the prefs value.
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/// If the requested type isn't found, we use fallbacks: OpenGL, NullDevice
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/// This method never returns NULL.
|
||||
static GFXAdapter *chooseAdapter( GFXAdapterType type);
|
||||
static GFXAdapter *chooseAdapter( GFXAdapterType type, const char* outputDevice);
|
||||
|
||||
/// Gets the first adapter of the requested type from the list of enumerated
|
||||
/// adapters. Should only call this after a call to enumerateAdapters.
|
||||
static GFXAdapter *getAdapterOfType( GFXAdapterType type );
|
||||
/// Gets the first adapter of the requested type (and on the requested output device)
|
||||
/// from the list of enumerated adapters. Should only call this after a call to
|
||||
/// enumerateAdapters.
|
||||
static GFXAdapter *getAdapterOfType( GFXAdapterType type, const char* outputDevice );
|
||||
|
||||
/// Converts a GFXAdapterType to a string name. Useful for writing out prefs
|
||||
static const char *getAdapterNameFromType( GFXAdapterType type );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue