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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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25 changed files with 355 additions and 846 deletions
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@ -61,10 +61,6 @@
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// For the TickMs define... fix this for T2D...
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#include "T3D/gameBase/processList.h"
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#ifdef TORQUE_DEMO_PURCHASE
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#include "demo/pestTimer/pestTimer.h"
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#endif
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#ifdef TORQUE_ENABLE_VFS
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#include "platform/platformVFS.h"
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#endif
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@ -309,10 +305,6 @@ void StandardMainLoop::init()
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// Hook in for UDP notification
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Net::smPacketReceive.notify(GNet, &NetInterface::processPacketReceiveEvent);
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#ifdef TORQUE_DEMO_PURCHASE
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PestTimerinit();
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#endif
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#ifdef TORQUE_DEBUG_GUARD
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Memory::flagCurrentAllocs( Memory::FLAG_Static );
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#endif
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@ -613,11 +605,6 @@ bool StandardMainLoop::doMainLoop()
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ThreadPool::processMainThreadWorkItems();
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Sampler::endFrame();
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PROFILE_END_NAMED(MainLoop);
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#ifdef TORQUE_DEMO_PURCHASE
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CheckTimer();
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CheckBlocker();
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#endif
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}
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return keepRunning;
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