smoothing out results from gui shaders

roundedRectangle and circle drawing now smooth out their results
This commit is contained in:
marauder2k7 2024-03-07 09:47:18 +00:00
parent 2dc623df7e
commit 0d448ad761
6 changed files with 57 additions and 52 deletions

View file

@ -73,22 +73,22 @@ struct NodeSocket
switch (inDim)
{
case DataDimensions::Dynamic:
col = ColorI(200, 200, 200, 200);
col = ColorI(200, 200, 200, 128);
break;
case DataDimensions::Scalar:
col = ColorI(210, 105, 30, 200);
col = ColorI(210, 105, 30, 128);
break;
case DataDimensions::Vector2:
col = ColorI(152, 251,152, 200);
col = ColorI(152, 251,152, 128);
break;
case DataDimensions::Vector3:
col = ColorI(127, 255, 212, 200);
col = ColorI(127, 255, 212, 128);
break;
case DataDimensions::Vector4:
col = ColorI(100, 149, 237, 200);
col = ColorI(100, 149, 237, 128);
break;
case DataDimensions::Mat4x4:
col = ColorI(153, 50, 204, 200);
col = ColorI(153, 50, 204, 128);
break;
default:
break;