uninitialized and unused value cleanups

(cherry picked from commit 1f08602cf0ad84409cd8b3520510f9c6ce7d5f9c)
This commit is contained in:
AzaezelX 2023-05-01 10:37:44 -05:00
parent 1230d0d280
commit 0d4221fa59
38 changed files with 176 additions and 360 deletions

View file

@ -2217,16 +2217,10 @@ void RTLightingFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
if ( fd.features[MFT_LightMap] || fd.features[MFT_ToneMap] || fd.features[MFT_VertLit] )
return;
ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>( componentList[C_CONNECTOR] );
//ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>( componentList[C_CONNECTOR] );
MultiLine *meta = new MultiLine;
// Now the wsPosition and wsView.
Var *wsPosition = getInWsPosition( componentList );
Var* worldToTangent = getInWorldToTangent(componentList);
Var* wsNormal = getInWorldNormal(componentList);
Var *wsView = getWsView( wsPosition, meta );
// Look for a light mask generated from a previous
// feature (this is done for BL terrain lightmaps).
LangElement *lightMask = LangElement::find( "lightMask" );
@ -2280,10 +2274,7 @@ void RTLightingFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
{
Con::errorf("ShaderGen::RTLightingFeatHLSL() - failed to generate surface!");
return;
}
Var *roughness = (Var*)LangElement::find("roughness");
Var *metalness = (Var*)LangElement::find("metalness");
}
Var *curColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
@ -3035,16 +3026,10 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
if (fd.features[MFT_LightMap] || fd.features[MFT_ToneMap] || fd.features[MFT_VertLit])
return;
ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>(componentList[C_CONNECTOR]);
//ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>(componentList[C_CONNECTOR]);
MultiLine *meta = new MultiLine;
// Now the wsPosition and wsView.
Var* wsPosition = getInWsPosition(componentList);
Var* worldToTangent = getInWorldToTangent(componentList);
Var *wsNormal = getInWorldNormal(componentList);
Var *wsView = getWsView(wsPosition, meta);
//Reflection Probe WIP
U32 MAX_FORWARD_PROBES = 4;