mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
uninitialized and unused value cleanups
(cherry picked from commit 1f08602cf0ad84409cd8b3520510f9c6ce7d5f9c)
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parent
1230d0d280
commit
0d4221fa59
38 changed files with 176 additions and 360 deletions
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@ -2452,9 +2452,9 @@ void MeshRoad::_generateSlices()
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profileMat2.setRow(1, slicePtr->uvec);
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profileMat2.setRow(2, slicePtr->fvec);
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for(U32 i = 0; i < 2; i++)
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for(U32 profile = 0; profile < 2; profile++)
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{
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if(i)
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if(profile)
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mSideProfile.setTransform(profileMat2, slicePtr->p0);
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else
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mSideProfile.setTransform(profileMat1, slicePtr->p2);
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@ -2470,7 +2470,7 @@ void MeshRoad::_generateSlices()
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slicePtr->verts.push_back(pos);
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box.extend( pos );
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if(i)
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if(profile)
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slicePtr->pb0 = pos;
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else
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slicePtr->pb2 = pos;
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@ -319,7 +319,7 @@ void SkySphere::_initRender()
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U32 height = 16;
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U32 radius = 1;
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F32 x, y, z, xy; // vertex position
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F32 x, y; // vertex position
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F32 nx, ny, nz, lengthInv = 1.0f / radius; // normal
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F32 s, t; // texCoord
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@ -107,7 +107,8 @@ public:
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{
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Point3F pos;
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Point3F nor;
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F32 s, t;
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F32 s = 0.0f;
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F32 t = 0.0f;
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};
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Vector<SphereVertex> tmpVertices;
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@ -119,8 +120,8 @@ public:
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{
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Point3F pos;
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Point3F nor;
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F32 s;
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F32 t;
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F32 s = 0.0f;
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F32 t = 0.0f;
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};
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Vector<FinalVertexData> finalVertData;
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